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- research-articleFebruary 2010
Ending the tradeoff of time vs. quality when creating 3D computer graphics content: stepping up the production workflow with real-time rendering software
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 44, Issue 1February 2010, Article No.: 2, Pages 1–12https://doi.org/10.1145/1722991.1722995Novel software technology harnesses powerful hardware advancements to transform the traditional 3D computer graphics production paradigm, revolutionizing and streamlining workflow with real-time graphics processing.
- research-articleMay 2009
A survey of BRDF models for computer graphics
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 43, Issue 2May 2009, Article No.: 4, Pages 1–7https://doi.org/10.1145/1629216.1629222To produce photo-realistic images in computer graphics, we must effectively describe the interactions between light and surfaces. In this paper, we focus on Bidirectional Reflectance Distribution Functions (BRDFs), which characterize these interactions. ...
- research-articleAugust 2008
Representing BRDFs using SOMs and MANs
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 42, Issue 3August 2008, Article No.: 2, Pages 1–18https://doi.org/10.1145/1408626.1408630High-quality Monte Carlo image synthesis needs to use realistic bidirectional reflectance distribution functions (BRDFs) based on acquired reflectance data. In this study, we propose a novel model that contributes to solving memory problems and ...
- articleNovember 2006
Innovations in rendering
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 40, Issue 3November 2006, Pages 9–eshttps://doi.org/10.1145/1186743.1186755SIGGRAPH is the major annual conference for innovation in graphics and interaction for academia and industry. This year's SIGGRAPH conference saw a wide range of novel techniques presented and a few of the older ones consolidated. The paper acceptance ...
- articleNovember 2006
Augmented perception via cartoon rendering: reflections on a real-time video-to-cartoon system
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 40, Issue 3November 2006, Pages 8–eshttps://doi.org/10.1145/1186743.1186754The Emerging Technologies section of this year's conference includes two independent projects that convert live video into a cartoon-like image in real-time. In one system (Real-time video abstraction, Northwestern University), you can see your own face ...
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- articleNovember 2006
High dynamic range ("HDR") technology
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 40, Issue 3November 2006, Pages 6–eshttps://doi.org/10.1145/1186743.1186752HDR technology is the ability to display a wider range of light and dark colours on a screen. Both Valve and EA have produced videogames using HDR. Here is the scoop on what they had to say about HDR and their experiences using it.
- articleMay 2006
Making it real: the future of stereoscopic 3D film technology
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 40, Issue 1May 2006, Pages 3–eshttps://doi.org/10.1145/1181080.1181086In this initial feature for the launch of SIGGRAPH Quarterly's online magazine, Sony Pictures Imageworks' Rob Engle and Rob Bredow discuss the subject of stereoscopic 3D film production and presentation, and offer their ideas as to where this ...
- articleFebruary 2003
- articleFebruary 1997
Digital domain: T2 goes 3D
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 31, Issue 1Feb. 1997, Pages 36–39https://doi.org/10.1145/248307.248341Terminator 2 -3D (T2-3D) is wowing audiences at Universal Studios Florida. This Digital Domain (DD) production pushes the filmmaking envelope on many levels. On the production end, the desire for state of the art 3D imagery necessitated the retooling of ...
- articleFebruary 1997
Location-based entertainment—small is beautiful!
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 31, Issue 1Feb. 1997, Pages 34–35https://doi.org/10.1145/248307.248339In the information age, computers have pervaded just about every aspect of our lives, from education to business, medicine to entertainment. Computers have also become an integral part of the film world. Though the film industry was initially skeptical ...
- articleAugust 1996
An effective tool for learning the visual effects of rendering algorithms
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 30, Issue 3Aug. 1996, Pages 54–55https://doi.org/10.1145/232301.232345Visual analysis is important to computer science students taking graphics courses. We created a tool called TERA to help students hone their visual analysis skills. We evaluated TERA's effectiveness by recording student performance on the visual ...
- articleAugust 1995
A 3D sketching tool: an MA computing in design research project
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 29, Issue 3Aug. 1995, Pages 25–27https://doi.org/10.1145/209914.209923For centuries, the use of a sketch book as an experimental space and as a spontaneous, reference resource has been widespread amongst artists and designers. This is evident from the wealth of ideas expressed in the notebooks of Leonardo da Vinci [1] and ...
- articleFebruary 1995
Logical screen operations for graphics software fuzzy QA
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 29, Issue 1Feb. 1995, Pages 14–17https://doi.org/10.1145/216218.216223Some types of graphics software lend themselves to an automated form of quality assurance (QA) that greatly increases productivity and confidence in product quality. The techniques described below allow automated checking of graphics software output ...
- articleNovember 1994
- articleJuly 1992
Interactive inspection of solids: cross-sections and interferences
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 26, Issue 2July 1992, Pages 353–360https://doi.org/10.1145/142920.134092Also Published in:
SIGGRAPH '92: Proceedings of the 19th annual conference on Computer graphics and interactive techniques: ISBN 0897914791, July 1992 - articleJuly 1992
Illumination from curved reflectors
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 26, Issue 2July 1992, Pages 283–291https://doi.org/10.1145/142920.134082Also Published in:
SIGGRAPH '92: Proceedings of the 19th annual conference on Computer graphics and interactive techniques: ISBN 0897914791, July 1992 - articleJuly 1992
An importance-driven radiosity algorithm
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 26, Issue 2July 1992, Pages 273–282https://doi.org/10.1145/142920.134080Also Published in:
SIGGRAPH '92: Proceedings of the 19th annual conference on Computer graphics and interactive techniques: ISBN 0897914791, July 1992 - articleJuly 1992
Measuring and modeling anisotropic reflection
ACM SIGGRAPH Computer Graphics (SIGGRAPH), Volume 26, Issue 2July 1992, Pages 265–272https://doi.org/10.1145/142920.134078Also Published in:
SIGGRAPH '92: Proceedings of the 19th annual conference on Computer graphics and interactive techniques: ISBN 0897914791, July 1992