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- research-articleNovember 2007
Save 'Em: physical gameplay using augmented reality techniques
Future Play '07: Proceedings of the 2007 conference on Future PlayPages 160–165https://doi.org/10.1145/1328202.1328231We present Save 'Em, an augmented reality-based computer game designed to explore the challenge of making computer games more immersive and engaging by moving gameplay to the physical environment.
As in the classic computer game, Lemmings, Save 'Em is ...
- research-articleNovember 2007
Story scripting for automating cinematics and cut-scenes in video games
Future Play '07: Proceedings of the 2007 conference on Future PlayPages 152–159https://doi.org/10.1145/1328202.1328229Storytelling can play a very important role in the success of modern video games. Unfortunately, it can be quite difficult for writers to directly create and integrate story content into games on their own, and they must instead rely upon programmers ...
- research-articleNovember 2007
Guidelines for 3D positioning techniques
Future Play '07: Proceedings of the 2007 conference on Future PlayPages 61–68https://doi.org/10.1145/1328202.1328214In this paper, we present a set of guidelines for designing 3D positioning techniques. These guidelines are intended for developers of object interaction schemes in 3D games, modeling packages, computer aided design systems, and virtual environments. ...