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- research-articleAugust 2009
A unified approach for physically-based simulations and haptic rendering
Sandbox '09: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video GamesPages 151–159https://doi.org/10.1145/1581073.1581097Based on our new geometric data structure, the inner sphere trees, we present fast and stable algorithms for different kinds of collision detection queries between rigid objects at haptic rates. Namely, proximity queries and the penetration volume, ...
- research-articleAugust 2009
Art of defense: a collaborative handheld augmented reality board game
Sandbox '09: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video GamesPages 135–142https://doi.org/10.1145/1581073.1581095In this paper, we present Art of Defense (AoD), a cooperative handheld augmented reality (AR) game. AoD is an example of what we call an AR Board Game, a class of tabletop games that combine handheld computers (such as camera phones) with physical game ...
- research-articleAugust 2009
Presence-enhancing real walking user interface for first-person video games
Sandbox '09: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video GamesPages 111–118https://doi.org/10.1145/1581073.1581091For most first-person video games it is important that players have a high level of feeling presence in the displayed game environment. Virtual reality (VR) technologies have enormous potential to enhance gameplay since players can experience the game ...
- research-articleAugust 2009
Using influence and persuasion to shape player experiences
Sandbox '09: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video GamesPages 23–30https://doi.org/10.1145/1581073.1581077In this paper we present a pilot study on the use of influence to guide player behavior in an interactive storytelling environment. We discuss the need for authoring support in drama management systems and present computational models of influence as a ...