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- research-articleDecember 2024
PreVISE: an efficient virtual reality system for SEEG surgical planning
- Pascal Spiegler,
- Haitham Abdelsalam,
- Owen Hellum,
- Aristides Hadjinicolaou,
- Alexander G. Weil,
- Yiming Xiao
AbstractEpilepsy is a neurological disorder characterized by recurring seizures that can cause a wide range of symptoms. Stereo-electroencephalography (SEEG) is a diagnostic procedure where multiple electrodes are stereotactically implanted within ...
- research-articleDecember 2024
Objective agency measurement of different hand appearances in virtual reality with intentional binding
AbstractThe feeling of being in control of the actions of a self-avatar (sense of agency) is a crucial factor of VR embodiment, but the exact role of avatar appearance in this context is not clear yet. Current research on sense of agency in the field of ...
- research-articleDecember 2024
Change gently: an agent-based virtual interview training for college students with great shyness
AbstractVirtual Reality (VR) training systems are gaining popularity for psychological and skills training. Shy college students may perform poorly in interviews due to a fear of being evaluated, anxiety about real interview scenarios, and a lack of ...
- research-articleDecember 2024
Relationship between soundscape perception and psychophysiological responses to virtual environmental events
AbstractThis study aimed to examine the psychophysiological restoration effects of experiencing a virtual natural environment by investigating the factors influencing soundscape perception in audiovisual elements and proposing a restoration model based on ...
- research-articleDecember 2024
Individual differences in processing multisensory information predict presence in different virtual reality environments
AbstractOne of the most notable aspects of using a head mounted display is the feeling of being ‘within’ the digitally created virtual world. Technological advances across the fields of computer science and engineering have helped to increase this sense ...
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- research-articleDecember 2024
Security and privacy in virtual reality: a literature survey
AbstractVirtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and ...
- research-articleDecember 2024
Street lighting environment and fear of crime: a simulated virtual reality experiment
AbstractNighttime activities have significantly increased in cities, underscoring the growing importance of nocturnal lighting in fostering emotional stability and comfort of people. This study utilized simulated virtual reality (SVR) technologies to ...
- research-articleDecember 2024
Observation-based diminished reality: a systematic literature review
AbstractDiminished reality (DR) is a set of techniques for visually removing unwanted objects within an environment in real time. This study attempts to carry out a systematic literature review to investigate the potential benefits, challenges, and ...
- research-articleDecember 2024
The underestimation of speed perception while walking in virtual reality with bodyweight unloading
AbstractAs space agencies prepare for long-duration missions, such as establishing a permanent moon base, maintaining astronauts’ physical and mental health becomes crucial. Exercise is known to counteract the adverse effects of space travel, and virtual ...
- research-articleDecember 2024
Understanding user experience, task performance, and task interdependence in symmetric and asymmetric VR collaborations
AbstractAsymmetric collaboration is an important topic for the research of multiuser collaborative systems. Previous works have shown that by providing different abilities, devices or content to different users, users can take advantage of the unique ...
- research-articleNovember 2024
Contextualizing and visualizing abstract theoretical knowledge for situated learning: large-scale VR-supported higher education in China
AbstractAgainst the backdrop of a worldwide decline in students’ mastery of theoretical knowledge in mathematics and other fundamental sciences, the present study explores how China has attempted to facilitate university students’ learning of theoretical ...
- research-articleNovember 2024
Interactive virtual reality environments and emotions: a systematic review
AbstractEmotions influence the way people react in different contexts. Virtual reality (VR) makes it possible to generate environments that can resemble a real experience. These concepts were taken as the basis of the review, focusing on the use of VR on ...
- research-articleNovember 2024
Efficacy of a 6-week VR exergame for older adults with essential hypertension: a randomized controlled pilot trial
AbstractThis study aimed to examine the initial efficacy of a virtual reality (VR) exergame for blood pressure (BP), body composition, lung function, physical working capacity, and mobility in older hypertensive adults. Furthermore, the objective was to ...
- research-articleNovember 2024
A head-mounted Tilted Reality Device for the treatment of pusher syndrome: a usability study in healthy young and older adults
AbstractPusher syndrome is a disorder of postural control after stroke. Patients show a mismatch in their perception of (almost preserved) visual and (pathologically tilted) postural verticality. In order to reduce this mismatch, we developed a novel head-...
- research-articleNovember 2024
Physiology-driven cybersickness detection in virtual reality: a machine learning and explainable AI approach
AbstractOne of the major obstacles to the widespread adoption of Virtual Reality (VR) is Cybersickness. It is a sense of physical discomfort akin to motion sickness experienced by the users either during or subsequent to VR utilization. Typically, it is ...
- research-articleNovember 2024
A systematic review of techniques and clinical evidence to adopt virtual reality in post-stroke upper limb rehabilitation
- V. Mani Bharathi,
- P. Manimegalai,
- S. Thomas George,
- D. Pamela,
- Mazin Abed Mohammed,
- Karrar Hameed Abdulkareem,
- Mustafa Musa Jaber,
- Robertas Damaševičius
AbstractRecognizing the limitations of traditional therapy can be tedious and demotivating, we explore VR’s dynamic and immersive environment to potentially improve patient engagement and motivation. This approach promises accelerated recovery by ...
- research-articleNovember 2024
Developing scalable hands-on virtual and mixed-reality science labs
- Yuanyuan Jiang,
- Kambiz Hamadani,
- Karno Ng,
- Ali Ahmadinia,
- Ariel Aquino,
- Ryann Palacio,
- Jane Huang,
- Jared Macshane,
- Ahmad Hadaegh
AbstractRecent innovations in virtual and mixed-reality (VR/MR) technologies have enabled innovative hands-on training applications in high-risk/high-value fields such as medicine, flight, and worker-safety. Here, we present a detailed description of a ...
- research-articleNovember 2024
Effects of cybersickness mitigation methods on behavior: a comparative study based on the skill–rule–knowledge model
AbstractCybersickness (CS) is a pressing issue in virtual reality (VR) systems. While various mitigation methods (MMs) have been developed to counteract CS, their effects on human behavior remain largely unexplored, raising concerns about their potential ...
- research-articleNovember 2024
Haptics in social interaction with agents and avatars in virtual reality: a systematic review
AbstractIncorporating the sense of touch through haptics in virtual spaces enables people to communicate emotions and engage in more naturalistic and meaningful social interactions. Advances in haptics and virtual reality technologies and applications ...
- research-articleNovember 2024
The effect of distance on audiovisual temporal integration in an outdoor virtual environment
AbstractIn this study, we explore the influence of stimulus distance on human tolerance for (physical) asynchronies in virtual reality (VR). A repeated audiovisual (AV) stimulus with sound and light bursts was presented to the participants in an outdoor ...