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- research-articleFebruary 2009
Real-time creased approximate subdivision surfaces
I3D '09: Proceedings of the 2009 symposium on Interactive 3D graphics and gamesPages 155–160https://doi.org/10.1145/1507149.1507174We present an extension of recently developed Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for most applications. We discuss the integration of ACC into Valve's Source game ...
- research-articleFebruary 2009
Interactive water streams with sphere scan conversion
I3D '09: Proceedings of the 2009 symposium on Interactive 3D graphics and gamesPages 107–114https://doi.org/10.1145/1507149.1507166Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction of stream-shaped fluid simulations represented as particles. Typical ...
- research-articleFebruary 2009
Real-time fluid simulation using discrete sine/cosine transforms
I3D '09: Proceedings of the 2009 symposium on Interactive 3D graphics and gamesPages 99–106https://doi.org/10.1145/1507149.1507165Recent advances in fluid simulations have yielded exceptionally realistic imagery. However, most algorithms have computational requirements that are prohibitive for real-time simulations. Using Fourier based solutions mitigates this issue, although due ...
- research-articleFebruary 2009
Terrain sketching
I3D '09: Proceedings of the 2009 symposium on Interactive 3D graphics and gamesPages 31–38https://doi.org/10.1145/1507149.1507155Procedural methods for terrain synthesis are capable of creating realistic depictions of heightfield terrains with little user intervention. However, users often do wish to intervene in controlling the placement and shape of landforms, but without ...