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- abstractNovember 2017
Diegetic cues for guiding the viewer in cinematic virtual reality
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 54, Pages 1–2https://doi.org/10.1145/3139131.3143421Cinematic Virtual Reality has been increasing in popularity in the last years. Watching 360° movies with a Head Mounted Display, the viewer can freely choose the direction of view, and thus the visible section of the movie. We explored three cinematic ...
- abstractNovember 2017
Real-time wall outline extraction for redirected walking
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 72, Pages 1–2https://doi.org/10.1145/3139131.3143416Existing redirected walking applications use accurate tracking systems to determine the position and orientation of the user within a designated tracking space. In order to plan redirection and to ensure the user's safety, it is necessary to define the ...
- abstractNovember 2017
A playback tool for reviewing VR experiences
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 83, Pages 1–2https://doi.org/10.1145/3139131.3141776Designing a VR content is a challenging task due to the complexity of the analysis of a user's experience. We propose a tool allowing a reviewer to record a user's movements when consuming a VR content, and to playback this experience. During the ...
- abstractNovember 2017
Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 91, Pages 1–2https://doi.org/10.1145/3139131.3141774This paper describes our demonstration of a walkable self-overlapping maze and its corresponding map to facilitate asymmetric collaboration for room-scale virtual reality setups in public places.
- abstractNovember 2017
Data visualization versus data perception
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 53, Pages 1–2https://doi.org/10.1145/3139131.3141226This paper describes two exploratory and ongoing projects on data perception with the support of some preliminary experimental results. Firstly, the paper describes two approaches for haptic-based representation of multivariate data. Later, one of the ...
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- abstractNovember 2017
Real-time avatar animation synthesis from coarse motion input
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 71, Pages 1–2https://doi.org/10.1145/3139131.3141223We present an animation synthesis technique that produces high quality avatar animation from coarse or incomplete motion input by matching, in real-time, the input against thousands of high-quality pre-recorded motion capture templates. The technique ...
- abstractNovember 2017
Immercity: communicating about virtual and augmented realities
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 63, Pages 1–2https://doi.org/10.1145/3139131.3141220Augmented and Mixed Reality technologies bring often definitions understanding issues for novice users. In this paper, we introduce our work in progress, Immercity, regarding the development of a content curation application which manage the idea of ...
- abstractNovember 2017
GalVR: a novel collaboration interface using GVS
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 61, Pages 1–2https://doi.org/10.1145/3139131.3141219GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface ...
- abstractNovember 2017
Color consistency of specular highlights in consumer cameras
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 52, Pages 1–2https://doi.org/10.1145/3139131.3141216The latest advancements in Augmented Reality (AR) and Diminished Reality (DR) have allowed the development of many consumer-oriented applications (such as sales and driving aid, or education). To increase the realism in rendering, estimating the ...
- abstractNovember 2017
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 77, Pages 1–2https://doi.org/10.1145/3139131.3141214In this paper we report on an investigation of the effects of a self-avatar's visual similarity to a user's actual appearance, on their perceptions of the avatar in an immersive virtual reality (IVR) experience. We conducted a user study to examine the ...
- abstractNovember 2017
Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 66, Pages 1–2https://doi.org/10.1145/3139131.3141212The authors developed a system for augmenting live performances where the performer can drive the rendered background image via an infrared LED transmitter prop. A multi-sensory prop was designed to aid the position tracking of performer on large scale ...
- abstractNovember 2017
Acoustical manipulation for redirected walking
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 45, Pages 1–2https://doi.org/10.1145/3139131.3141205Redirected Walking (RDW) manipulates a scene that is displayed to VR users so that they unknowingly compensate for scene motion and can thus explore a large virtual world on a limited space. So far, mostly visual manipulation techniques have been ...
- abstractNovember 2017
A multiple-view geometric model of specularities on non-uniformly curved surfaces
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 43, Pages 1–2https://doi.org/10.1145/3139131.3141204The specularity prediction task in images, given the camera pose and scene geometry, is challenging and ill-posed. A recent approach called JOint LIght-MAterial Specularity (JOLIMAS) addresses this problem using a geometric model under the assumption ...
- abstractNovember 2017
Adaptive method for 2.5D scattered point approximation
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 46, Pages 1–2https://doi.org/10.1145/3139131.3141203In this study, we propose a method for approximating 2.5D scattered points by a B-spline surface. The method generates a B-spline surface for approximation defined by control points that are determined by directly reflecting the errors between the ...
- abstractNovember 2017
Direct retinal signals for virtual environments
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 55, Pages 1–2https://doi.org/10.1145/3139131.3141197We present a novel signaling method for head-mounted displays, which surpasses eye (pupil) and delivers guiding light signals directly to retina through tissue near the eyes. This method preserves full visual acuity on the display and does not block ...
- research-articleNovember 2017
Design and exploration of braiding swarms in VR
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 13, Pages 1–4https://doi.org/10.1145/3139131.3139169Swarm-based braiding of structures represents a novel research direction in the domain of building architecture. The idea is that autonomous agents, for instance robots that unroll threads or plants that grow, are programmed or influenced to braid. It ...
- research-articleNovember 2017
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 4, Pages 1–4https://doi.org/10.1145/3139131.3139166The advent of affordable virtual reality (VR) displays and 360° video cameras has sparked an interest in bringing cinematic experiences from the screen and into VR. However, it remains uncertain whether traditional approaches to filmmaking can be ...
- research-articleNovember 2017
A tile based colour picture with hidden QR code for augmented reality and beyond
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 8, Pages 1–4https://doi.org/10.1145/3139131.3139164Most existing Augmented Reality (AR) applications use either template (picture) markers or bar-code markers to overlay computer-generated graphics on the real world surfaces. The use of template markers is computationally expensive and unreliable. On the ...
- research-articleNovember 2017
Computational design of hand-held VR controllers using haptic shape illusion
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 28, Pages 1–10https://doi.org/10.1145/3139131.3139160Humans are capable of haptically perceiving the shape of an object by simply wielding it, even without seeing it. On the other hand, typical hand-held controllers for virtual reality (VR) applications are pre-designed for general applications, and thus ...
- research-articleNovember 2017
The effect of avatar realism in immersive social virtual realities
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyNovember 2017, Article No.: 39, Pages 1–10https://doi.org/10.1145/3139131.3139156This paper investigates the effect of avatar realism on embodiment and social interactions in Virtual Reality (VR). We compared abstract avatar representations based on a wooden mannequin with high fidelity avatars generated from photogrammetry 3D scan ...