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- ArticleAugust 2004
Modeling deformable human hands from medical images
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 355–363https://doi.org/10.1145/1028523.1028571This paper presents a new method for constructing an example-based deformable human hand model from medical images. Realistic animation of human hands requires good estimates of the joint structure and properly weighted skeleton-driven surface ...
- ArticleAugust 2004
Real-time speech motion synthesis from recorded motions
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 345–353https://doi.org/10.1145/1028523.1028570Data-driven approaches have been successfully used for realistic visual speech synthesis. However, little effort has been devoted to real-time lip-synching for interactive applications. In particular, algorithms that are based on a graph of motions are ...
- ArticleAugust 2004
Computing the duration of motion transitions: an empirical approach
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 335–344https://doi.org/10.1145/1028523.1028568This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating compelling animation streams in ...
- ArticleAugust 2004
Synchronization for dynamic blending of motions
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 325–335https://doi.org/10.1145/1028523.1028567In this paper we present a new real-time synchronization algorithm. In dynamic environments, motions need to be continuously adapted to obtain realistic animations. We propose an advanced time warping algorithm to synchronize such motions. This ...
- ArticleAugust 2004
Animation and control of breaking waves
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 315–324https://doi.org/10.1145/1028523.1028565Controlling fluids is still an open and challenging problem in fluid animation. In this paper we develop a novel fluid animation control approach and we present its application to controlling breaking waves. In our <i>Slice Method</i> framework an ...
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- ArticleAugust 2004
A hybrid algorithm for modeling ice formation
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 305–314https://doi.org/10.1145/1028523.1028564We present a novel algorithm that simulates ice formation. Motivated by the physical process of ice growth, we develop a novel hybrid algorithm by synthesizing three techniques: diffusion limited aggregation, phase field methods, and stable fluid ...
- ArticleAugust 2004
Simulation levels of detail for plant motion
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 297–304https://doi.org/10.1145/1028523.1028563In this paper we describe a method for simulating motion of realistically complex plants interactively. We use a precomputation stage to generate the plant structure, along with a set of simulation levels of detail. The levels of detail are made by ...
- ArticleAugust 2004
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 287–296https://doi.org/10.1145/1028523.1028562We present a method for including the visual effect of bubbles in a computer graphics fluid simulation, thus enhancing the illusion of realism for a splashing fluid. Previous fluid simulation methods have not included bubbles. Bubble creation is ...
- ArticleAugust 2004
Cartoon textures
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 267–276https://doi.org/10.1145/1028523.1028559In this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are combined into a user-directed ...
- ArticleAugust 2004
Motion map: image-based retrieval and segmentation of motion data
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 259–266https://doi.org/10.1145/1028523.1028557Recent proliferation of motion capture systems enables motion data to be saved as an archive system, and the data are usually extracted by selecting an appropriate file by its name or annotation explaining the content of motions. Such semantic-based ...
- ArticleAugust 2004
Performance timing for keyframe animation
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 253–258https://doi.org/10.1145/1028523.1028556Keyframing is a standard technique for generating computer animation that typically requires artistic ability and a set of skills for the software package being used. We are interested in addressing the needs of the novice animator who is not ...
- ArticleAugust 2004
Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 243–252https://doi.org/10.1145/1028523.1028555Recent advances in computer graphics techniques and increasing power of graphics hardware made it possible to display and animate large crowds in real-time. Most of the research efforts have been directed towards improving rendering or behavior control; ...
- ArticleAugust 2004
Flow tiles
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 233–242https://doi.org/10.1145/1028523.1028553We present <i>flow tiles</i>, a novel technique for representing and designing velocity fields. Unlike existing procedural flow generators, tiling offers a natural user interface for field design. Tilings can be constructed to meet a wide variety of ...
- ArticleAugust 2004
Animation of reactive gaseous fluids through chemical kinetics
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 203–212https://doi.org/10.1145/1028523.1028550Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we attempt to extend an established, ...
- ArticleAugust 2004
Directable photorealistic liquids
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 193–202https://doi.org/10.1145/1028523.1028549We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to particle-only based simulation ...
- ArticleAugust 2004
Wavelet compression of parametrically coherent mesh sequences
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 183–192https://doi.org/10.1145/1028523.1028547We introduce an efficient compression method for animated sequences of irregular meshes of the same connectivity. Our approach is to transform the original input meshes with an anisotropic wavelet transform running on top of a progressive mesh hierarchy,...
- ArticleAugust 2004
Momentum-based parameterization of dynamic character motion
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 173–182https://doi.org/10.1145/1028523.1028546This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured motion so that it satisfies high-level user constraints while enforcing that ...
- ArticleAugust 2004
Interactive motion deformation with prioritized constraints
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 163–171https://doi.org/10.1145/1028523.1028545In this paper, we present an interactive motion deformation method to modify animations so that they satisfy a set of prioritized constraints. Our approach successfully handles the problem of retargetting, adjusting a motion, as well as adding ...
- ArticleAugust 2004
Decomposing cloth
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 153–161https://doi.org/10.1145/1028523.1028543Implicit schemes have become the standard for integrating the equations of motion in cloth simulation. These schemes, however, require the solution of a system representing the entire, fully connected cloth mesh at each time step. In this paper we ...
- ArticleAugust 2004
Point based animation of elastic, plastic and melting objects
SCA '04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animationPages 141–151https://doi.org/10.1145/1028523.1028542We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows ...