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- ArticleNovember 2005
Time Smear demo
My primary area of research is trying to develop, or at least contribute to, a language of interactivity. Central to this process is the notion that play and playfulness appear to be central features of interactivity along with the physicality of the ...
- ArticleNovember 2005
Fast individual face modeling and animation
We present a fast algorithm for individual face modeling and animation. The method mainly has four steps. Firstly, feature points and 2D information are extracted from frontal face by a RealBoost-Gabor ASM method. Then, we propose a novel searching ...
- ArticleNovember 2005
The Game Master
The concept of a Game Master (GM) is associated with a range of functions in role playing-based games, from pen and paper role playing games to live action-, computer- and massively multiplayer online role playing games. The functionality of the GM ...
- ArticleNovember 2005
Suit keen renovator: alternate reality design
Virtual territories and their theme parks are more akin to the physical world of real estate than they might at first appear. The trick in triggering the designer's imagination, is to find a 'nice renovator' (cottage/ house) at a low price, with loads of ...
- ArticleNovember 2005
High-level control posture of story characters based on personality and emotion
Human emotional behavior and personality are essential elements in the recognition of a believable synthetic character. This paper examines the connections between human personality, emotion, and behavior used in an interactive storytelling system. We ...
- ArticleNovember 2005
Actors vs. animation for adult learning?
While computer based training has been around for decades, the marriage of games and education is not so old. Given that education often focuses on the learning of children and children love playing games, the marriage is destined to last. What is not so ...
- ArticleNovember 2005
Deliberation using three dimensions
Three dimensional games are compelling and provide a forum for interactivity and engagement. A dramatically different environment from typical settings for the discussion of issues in addition the interactivity and all-engaging nature of the 3D ...
- ArticleNovember 2005
Meaningful interaction in virtual learning environments
There is still a great deal of opportunity for research on contextual interactive immersion in virtual heritage environments. The general failure of virtual environment technology to create engaging and educational experiences may be attributable not ...
- ArticleNovember 2005
Architectural designers and the interactive audience
Game-engines are beginning to be utilised to represent spatial designs for the built environment. They are capable of realtime simulation of 3d spaces, including dynamic environmental conditions such as lighting, fire, rain, fog, smoke, and bodies of ...
- ArticleNovember 2005
Evolving behaviours for a real-time autonomous camera
The quality of autonomous camera systems is crucial for the elegance and success of 3rd-person perspective computer games. We must ensure that these systems are fully capable of correctly performing camera movements in real-time within the interactive ...
- ArticleNovember 2005
Gesture-controlled interaction with aesthetic information sonification
Information representation in augmented and virtual reality systems, and social physical (building) spaces can enhance the efficacy of interacting with and assimilating abstract, non-visual data. Sonification is the process of automatically generated ...