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- ArticleOctober 2001
A Hybrid Registration Method for Outdoor Augmented Reality
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 67In this paper, a registration method for outdoorwearable AR systems is described. Our approach is basedon using a high precision gyroscope, which can measure3DOF angle of head direction accurately, but with somedrift error. We solved the drift problem ...
- ArticleOctober 2001
Augmented Reality in a Wide Area Sentient Environment
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 77Augmented Reality (AR) both exposes and supplementsthe user's view of the real world. Previous AR work hasfocussed on the close registration of real and virtual objects,which requires very accurate real-time estimates ofhead position and orientation. ...
- ArticleOctober 2001
Finger Tracking for Interaction in Augmented Environments
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 55Optical tracking systems allow three-dimensional inputfor virtual environment applications with high precision andwithout annoying cables. Spontaneous and intuitive interactionis possible through gestures. In this paper, we presenta finger tracker that ...
- ArticleOctober 2001
Design of a Component-Based Augmented Reality Framework
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 45In this papel, we propose a new approach to buildingaugmented reality (AR) systems using a component-basedsoftware framework.This has advantages for all parties involved with AR systems.A project manager can reuse existing components innew applications; ...
- ArticleOctober 2001
Testing Information Delivery Methods Using Augmented Reality
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 171This paper describes an experiment conducted tocompare three technologies in delivering a multi-stepmaintenance procedure to a factory worker. Optical see-through augmented reality, a web browser and atraditional paper-based manual used as control were ...
- ArticleOctober 2001
Linear Solutions for Visual Augmented Reality Registration
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 183Correct registration of virtual objects into real scenesrequires robust estimation of camera pose. Since most augmentedreality applications also require real-time performancein potentially restricted environments with no a priorimotion model, we seek ...
- ArticleOctober 2001
Tinmith-evo5 -- An Architecture for Supporting Mobile Augmented Reality Environments
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 177This paper presents a summary of a new software architecturewe have developed, known as Tinmith-evo5, which isdesigned as one possible methodology for writing complexAR applications. While software for 2D environments is verymature, in the 3D case there ...
- ArticleOctober 2001
A Quick Method for Synthesizing Photorealistic Color Images under Various Illumination Conditions
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 173In this paper, we propose a fast method to synthesize a realisticimage under novel lighting directions with three color images.In the method, we use a look-up table procedure to estimatethe surface orientations, instead of complex computations.Moreover, ...
- ArticleOctober 2001
Real-Time and Markerless Vision-Based Tracking for Outdoor Augmented Reality Applications
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 189In this paper, a new concept for markerless optical trackingcalled "tracking with reference images" is introduced.This concept provides a flexible and praticable frameworkand is especially relevant for outdoor augmented-reality applications,for which no ...
- ArticleOctober 2001
Illuminating the Mixed Reality Stage: Applying Complex Lighting Conditions to AR
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 187The Mixed Reality Stage is an Augmented Reality environmentwhich aims to support creative and collaborativestage design processes. In this application scenario theproper simulation of real lighting is crucial for a seamlessintegration of virtual objects ...
- ArticleOctober 2001
Augmented Reality as a New Media Experience
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 197In this paper we discuss our work on applying mediatheory to the creation of narrative augmented reality (AR)experiences. We summarize the concepts of remediationand media forms as they relate to our work, argue for theirimportance to the development of ...
- ArticleOctober 2001
Augmented Reality Visualization of Ultrasound Images: System Description, Calibration, and Features
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 30We developed a system for augmented realityvisualization of ultrasound images. This system is basedon our earlier "augmented workspace" setup.The user wears a custom video-see-through head-mounteddisplay (HMD). Two color video camerasattached to the HMD ...
- ArticleOctober 2001
Markerless Augmented Reality with a Real-Time Affine Region Tracker
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 87We present a system for planar augmented reality basedon a new real-time affine region tracker. Instead of trackingfiducial points, we track planar local image patches, andbring these into complete correspondence, so a virtual texturecan directly be ...
- ArticleOctober 2001
Augmented Maintenance of Powerplants: A Prototyping Case Study of a Mobile AR System
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 124Augmented reality (AR) research has progressed in greatstrides over the past few years. Most currentdemonstrations focus on providing robust trackingsolutions since this is the most critical issue whendemonstrating AR systems. An issue that is ...
- ArticleOctober 2001
Distributed Low-Latency Rendering for Mobile AR
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 107Wearable augmented reality (AR) can help the task of auser by adding virtual objects to his view on the realworld. To save power in the mobile unit, rendering can beoffloaded to the backbone as much as possible. However,because of low latency ...
- ArticleOctober 2001
Mobile Collaborative Augmented Reality
ISAR '01: Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)Page 114The combination of mobile computing and collaborativeAugmented Reality into a single system makes the powerof computer enhanced interaction and communication inthe real world accessible anytime and everywhere. Thispaper describes our work to build a ...