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- chapterDecember 2017
Multimedia fog computing: minions in the cloud and crowd
In cloud computing, minions refer to virtual or physical machines that carry out the actual workload. Minions in the cloud hide in faraway data centers and thus cloud computing is less friendly to multimedia applications. The fog computing paradigm ...
- chapterDecember 2017
- chapterDecember 2017
Hawkes processes for events in social media
This chapter provides an accessible introduction for point processes, and especially Hawkes processes, for modeling discrete, inter-dependent events over continuous time. We start by reviewing the definitions and key concepts in point processes. We then ...
- chapterDecember 2017
- chapterDecember 2017
- chapterDecember 2017
Efficient similarity search
This chapter addresses one of the fundamental problems involved in multimedia systems, namely efficient similarity search for large collections of multimedia content. This problem has received a lot of attention from various research communities. In ...
- chapterDecember 2017
- chapterDecember 2017
Multimodal analysis of free-standing conversational groups
"Free-standing conversational groups" are what we call the elementary building blocks of social interactions formed in settings when people are standing and congregate in groups. The automatic detection, analysis, and tracking of such structural ...
- chapterDecember 2017
Audition for multimedia computing
What do the fields of robotics, human-computer interaction, AI, video retrieval, privacy, cybersecurity, Internet of Things, and big data all have in common? They all work with various sources of data: visual, textual, time stamps, links, records. But ...
- chapterDecember 2017
- prefatoryDecember 2017
Preface
The field of multimedia is dedicated to research and studies that leverage multiple modalities of signals and data in developing intelligent systems and technologies. Be it search engine, recommendation system, streaming service, interactive agent, or ...