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- panelAugust 2018
Future of artificial intelligence and deep learning tools for VFX
SIGGRAPH '18: ACM SIGGRAPH 2018 PanelsAugust 2018, Article No.: 2, Pages 1–2https://doi.org/10.1145/3209621.3219782This panel discusses trends and prospects for using AI tools in the VFX pipeline. Panel experts will talk about the current AI tools that work in the industry, give answers to questions and their vision of their technology development.
- panelAugust 2018
Color mavens advise on digital media creation and tools: SIGGRAPH 2018 panel
SIGGRAPH '18: ACM SIGGRAPH 2018 PanelsAugust 2018, Article No.: 1, Pages 1–2https://doi.org/10.1145/3209621.3215868Designing and capturing a color scheme for a digital media composition is an important step in the creation pipeline. Whether it is an immersive experience, animation or visualization, color selection is key to conveying the message or story. In this ...
- panelAugust 2018
Design and implementation of modern production renderers
SIGGRAPH '18: ACM SIGGRAPH 2018 PanelsAugust 2018, Article No.: 4, Pages 1–2https://doi.org/10.1145/3209621.3214901Over the past decade, production rendering has moved from primarily using Reyes-based algorithms to being based on path tracing and physically based approaches. The developers of five of the most significant production renderers have each recently ...
- panelAugust 2018
Visual effects in the age of the cloud
SIGGRAPH '18: ACM SIGGRAPH 2018 PanelsAugust 2018, Article No.: 6, Pages 1–2https://doi.org/10.1145/3209621.3214896The Visual Effects industry is presently grappling with how to best take advantage of cloud computing, a technology which has transformed the practice of software in many industries. The ability to treat the provisioning and configuration of render farm ...
- panelAugust 2018
The present and future of real-time graphics in film
SIGGRAPH '18: ACM SIGGRAPH 2018 PanelsAugust 2018, Article No.: 5, Pages 1–2https://doi.org/10.1145/3209621.3214895The movie frames we see when watching films today are typically generated using an offline renderer, which could take multiple hours per frame to produce. This time-consuming process makes previewing content difficult, so creators have worked around ...
- proceedingAugust 2018
SIGGRAPH '18: ACM SIGGRAPH 2018 Panels
Interact. Share. Discuss.
SIGGRAPH 2018 is a place where important voices converge, collaborate and engage in dialogue about the topics that are important in computer graphics and interactive techniques. The SIGGRAPH Panels are a place for questions and ...