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- research-articleDecember 2024
Unified Pressure, Surface Tension and Friction for SPH Fluids
ACM Transactions on Graphics (TOG), Volume 44, Issue 1Article No.: 7, Pages 1–28https://doi.org/10.1145/3708034Fluid droplets behave significantly different from larger fluid bodies. At smaller scales, surface tension and friction between fluids and the boundary play an essential role and are even able to counteract gravitational forces. There are quite a few ...
- research-articleDecember 2024JUST ACCEPTED
Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering
Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated by correlation ...
- research-articleNovember 2024
An Eulerian Vortex Method on Flow Maps
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 268, Pages 1–14https://doi.org/10.1145/3687996We present an Eulerian vortex method based on the theory of flow maps to simulate the complex vortical motions of incompressible fluids. Central to our method is the novel incorporation of the flow-map transport equations for line elements, which, in ...
- research-articleNovember 2024
Perspective-Aligned AR Mirror with Under-Display Camera
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 185, Pages 1–11https://doi.org/10.1145/3687995Augmented reality (AR) mirrors are novel displays that have great potential for commercial applications such as virtual apparel try-on. Typically the camera is placed beside the display, leading to distorted perspectives during user interaction. In this ...
- research-articleNovember 2024
HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 176, Pages 1–16https://doi.org/10.1145/3687994The challenge of automatically synthesizing high-quality vector fonts, particularly for writing systems (e.g., Chinese) consisting of huge amounts of complex glyphs, remains unsolved. Existing font synthesis techniques fall into two categories: 1) ...
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- research-articleNovember 2024
Gaussian Surfel Splatting for Live Human Performance Capture
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 263, Pages 1–17https://doi.org/10.1145/3687993High-quality real-time rendering using user-affordable capture rigs is an essential property of human performance capture systems for real-world applications. However, state-of-the-art performance capture methods may not yield satisfactory rendering ...
- research-articleNovember 2024
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 170, Pages 1–14https://doi.org/10.1145/3687992We present a novel algorithm to map ball-topology tetrahedral meshes onto star-shaped domains with guarantees regarding bijectivity. Our algorithm is based on the recently introduced idea of Shrink-and-Expand, where images of interior vertices are ...
- research-articleNovember 2024
ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 237, Pages 1–14https://doi.org/10.1145/3687991This paper introduces ELMO, a real-time upsampling motion capture framework designed for a single LiDAR sensor. Modeled as a conditional autoregressive transformer-based upsampling motion generator, ELMO achieves 60 fps motion capture from a 20 fps LiDAR ...
- research-articleNovember 2024
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 175, Pages 1–18https://doi.org/10.1145/3687990Partial differential equations can model diverse physical phenomena including heat diffusion, incompressible flows, and electrostatic potentials. Given a description of an object's boundary and interior, traditional methods solve such PDEs by densely ...
- research-articleNovember 2024
Multi-level Partition of Unity on Differentiable Moving Particles
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 273, Pages 1–21https://doi.org/10.1145/3687989We introduce a differentiable moving particle representation based on the multi-level partition of unity (MPU) to represent dynamic implicit geometries. At the core of our representation are two groups of particles, named feature particles and sample ...
- research-articleNovember 2024
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 225, Pages 1–17https://doi.org/10.1145/3687988We propose a GPU-based iterative method for accelerated elastodynamic simulation with the log-barrier-based contact model. While Newton's method is a conventional choice for solving the interior-point system, the presence of ill-conditioned log barriers ...
- research-articleNovember 2024
A class of new tuned primal subdivision schemes with high-quality limit surface in extraordinary regions
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 272, Pages 1–17https://doi.org/10.1145/3687987We propose a unified tuning framework for primal subdivision schemes that are generalizations of odd-degree uniform B-spline surfaces for unstructured quadrilateral meshes of arbitrary topology. The subdivision of the resulting tuned primal subdivision (...
- research-articleNovember 2024
A Mesh-based Simulation Framework using Automatic Code Generation
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 215, Pages 1–17https://doi.org/10.1145/3687986Optimized parallel implementations on GPU or CPU have dramatically enhanced the fidelity, resolution and accuracy of physical simulations and mesh-based algorithms. However, attaining optimal performance requires expert knowledge and might demand complex ...
- research-articleNovember 2024
Multi-Resolution Real-Time Deep Pose-Space Deformation
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 216, Pages 1–11https://doi.org/10.1145/3687985We present a hard-real-time multi-resolution mesh shape deformation technique for skeleton-driven soft-body characters. Producing mesh deformations at multiple levels of detail is very important in many applications in computer graphics. Our work targets ...
- research-articleNovember 2024
Colorful Diffuse Intrinsic Image Decomposition in the Wild
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 178, Pages 1–12https://doi.org/10.1145/3687984Intrinsic image decomposition aims to separate the surface reflectance and the effects from the illumination given a single photograph. Due to the complexity of the problem, most prior works assume a single-color illumination and a Lambertian world, ...
- research-articleNovember 2024
Appearance Modeling of Iridescent Feathers with Diverse Nanostructures
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 276, Pages 1–18https://doi.org/10.1145/3687983Many animals exhibit structural colors, which are often iridescent, meaning that the perceived colors change with illumination conditions and viewing perspectives. Biological iridescence is usually caused by multilayers or other periodic structures in ...
- research-articleNovember 2024
Volume Scattering Probability Guiding
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 184, Pages 1–17https://doi.org/10.1145/3687982Simulating the light transport of volumetric effects poses significant challenges and costs, especially in the presence of heterogeneous volumes. Generating stochastic paths for volume rendering involves multiple decisions, and previous works mainly ...
- research-articleNovember 2024
Content-aware Tile Generation using Exterior Boundary Inpainting
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 202, Pages 1–12https://doi.org/10.1145/3687981We present a novel and flexible learning-based method for generating tileable image sets. Our method goes beyond simple self-tiling, supporting sets of mutually tileable images that exhibit a high degree of diversity. To promote diversity we decouple ...
- research-articleNovember 2024
360-degree Human Video Generation with 4D Diffusion Transformer
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 282, Pages 1–13https://doi.org/10.1145/3687980We present a novel approach for generating 360-degree high-quality, spatiotemporally coherent human videos from a single image. Our framework combines the strengths of diffusion transformers for capturing global correlations across viewpoints and time, ...
- research-articleNovember 2024
Procedural Material Generation with Reinforcement Learning
ACM Transactions on Graphics (TOG), Volume 43, Issue 6Article No.: 280, Pages 1–14https://doi.org/10.1145/3687979Modern 3D content creation heavily relies on procedural assets. In particular, procedural materials are ubiquitous in the industry, but their manipulation remains challenging. Previous work [Hu et al. 2023] conditionally generates procedural graphs that ...