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- research-articleDecember 2008
Watch Me!
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 57https://doi.org/10.1145/1504229.1504270Watch Me! is an experimental installation dedicated to documenting social bind (defined below) by intervening in a public space. It observes the behaviour of people's "eyes" using a robot bear as an unusual event.
- research-articleDecember 2008
SIGGRAPH Asia archive in Second Life
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 56https://doi.org/10.1145/1504229.1504269Hidenori Watanave is researching the arts in the 3D internet (for example, Second Life) and the 3DGIS (for example, Google Earth). He is interested in collaborative work in the realms of architecture and environmental design in tele-existence in the 3D ...
- research-articleDecember 2008
Media device for hand scroll 2008
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 55https://doi.org/10.1145/1504229.1504268This reproduction of the handscroll of Poems of the Thirty-Six Immortal Poets over Design of Cranes is a rolled up scroll of paper. But the paper is blank. When the media device is engaged, the projected image of the Crane Scroll appears on blank paper.
... - research-articleDecember 2008
Kazuma Morino works
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 54https://doi.org/10.1145/1504229.1504267Kazuma Morino has received many awards in international competitions including SIGGRAPH and Ars Electronica. In his Build, exhibited in the SIGGRAPH 2003 Art Gallery, many of the built structures in our contemporary urban landscapes are concatenations ...
- research-articleDecember 2008
Imaginary · Numbers
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 53https://doi.org/10.1145/1504229.1504266In my creative process, I begin with a numerical formula as a universal language and then develop it into various media. As a result, I spend a great deal of time constituting the system. However, at this stage, there is hardly anything visual apart ...
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- research-articleDecember 2008
Flow of Qi
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 51https://doi.org/10.1145/1504229.1504264A video presentation of an interactive artwork in which participants experience the artistic spirit of the ancient calligraphy masters and how breathing was reflected in creating famous pieces of Chinese calligraphy.
- research-articleDecember 2008
A method for transformation of 3D space into Ukiyo-e composition
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPages 29–35https://doi.org/10.1145/1504229.1504250In 1739, Western perspective drawing reached Japan via China. Before then, Japanese drawing, known as Yamato-e, had depicted architectural space through parallel projection. This was true for the ukiyo-e compositions that were popular among the general ...
- research-articleDecember 2008
Three Little Pigs in the CG theater
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 28https://doi.org/10.1145/1504229.1504249NHK has developed a new style of content creation for a puppet show. The performers operate the actual puppets in a CG environment called "Uncompleted Contents," and the complete contents are produced with them in real time. This production style ...
- research-articleDecember 2008
Alison: statified cooperative storytelling in dissociative identity disorders
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 27https://doi.org/10.1145/1504229.1504248In the Alison installation, different plot elements are presented based on the viewer's movement within a physical space. The space works as both a form of interaction and another method of presenting story elements.
- research-articleDecember 2008
Ghost Interruption
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 26https://doi.org/10.1145/1504229.1504247Ghost Interruption combines animation, contemporary dance choreography, and computer engineering to create an installation-type performance in which real-time interaction among animation, dancers, and viewers becomes a central part of the progression of ...
- research-articleDecember 2008
The Orb
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 25https://doi.org/10.1145/1504229.1504246The Orb bridges the gap between the art object and functional information display, advancing desires for more sophisticated digital representations, while simultaneously establishing a dialogue between the new technology and the symbolic content of the ...
- research-articleDecember 2008
Falling: suicide and the sidewalk
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 24https://doi.org/10.1145/1504229.1504245This work comprises a video sequence shot from my sixth-floor apartment window to the sidewalk below and composed inside a digital-game environment. The intention is to empty the video of narrative and reduce it to an image string. Exploring the space, ...
- research-articleDecember 2008
Liuliu Pangpang
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 23https://doi.org/10.1145/1504229.1504244Liuliu Pangpang is an interactive optical illusion. A projected floor dynamically tilts like a see-saw in different directions when people interact with it. Balls on the floor move according to natural physical laws. The floor's directions and angles ...
- research-articleDecember 2008
Optical Tone: dynamic color composition
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 22https://doi.org/10.1145/1504229.1504243Optical Tone is an installation that proposes and proves a technique for interactive, real-time, 3D colour composition in accordance with human perception of colour consistency.
- research-articleDecember 2008
Tactile Cloud Landscape
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 21https://doi.org/10.1145/1504229.1504242This simulation of a natural landscape is a tactile artwork that interactively expresses images and movements of clouds. Images and tactile sensations incorporating the soft movements of clouds interact simultaneously to create a tactile display that ...
- research-articleDecember 2008
dot . a scene = sinΘ at the sea_tactuaL [si:gak] series #2
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 20https://doi.org/10.1145/1504229.1504241Can we "see" the world without eyes? Can we "feel" the beauty of visual information, such as type and images, with our hands? Visual communication is the most powerful means by which human beings see, feel, think, and behave in a certain way. For those ...
- research-articleDecember 2008
Ten Thousand Cents
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 18https://doi.org/10.1145/1504229.1504239Ten Thousand Cents is a digital artwork that creates a representation of a US $100 bill. Using a custom drawing tool, thousands of individuals working in isolation from one another painted tiny parts of the bill with no knowledge of the overall task. ...
- research-articleDecember 2008
Amagatana + Fula
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 17https://doi.org/10.1145/1504229.1504238A set of daily objects that combine physical and ubiquitous computing to allow users to live their daily lives playfully. Amagatana, an umbrella, makes clashing sword noises when swung around, and Fula, a muffler, flutters and billows by itself in ...
- research-articleDecember 2008
theRelativity
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 15https://doi.org/10.1145/1504229.1504236Our impression of a scene changes depending on the aspect. theRelativity is an interactive art work that seamlessly reflects a third-person view of a structure into a first-person view.
- research-articleDecember 2008
[un]wired
SIGGRAPH Asia '08: ACM SIGGRAPH ASIA 2008 artgallery: emerging technologiesPage 14https://doi.org/10.1145/1504229.1504235[un]wired is a live-processing installation that responds to interactions from personal radio-frequency devices such as mobile phones, WiFi signals, Bluetooth signals, and car-key fobs. It tracks real-time statistical information from wireless "mesh" ...