Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleNovember 2011
The mirror of transfiguration
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 94, Pages 1–2https://doi.org/10.1145/2071423.2071535The Mirror of Transfiguration is an interactive media-art for showing native Canadians' spiritual image to children. It immerses its viewers into pictures of Canadian nature, and the viewers will transform into ones of the spiritual animals of Canadian ...
- research-articleNovember 2011
Queen's New Clothes
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 90, Pages 1–2https://doi.org/10.1145/2071423.2071531Inspired by the Danish tale Emperor's New Clothes and Lady Gaga's Orbit dress, we designed and implemented a wearable computing costume, Queen's New Clothes, which appears plain to naked eyes but exhibits changing patterns on photos taken at different ...
- research-articleNovember 2011
"Office Brawl": a conversational storytelling game and its creation process
- Florian Glock,
- Anne Junker,
- Marina Kraus,
- Christian Lehrian,
- Alexander Schäfer,
- Steve Hoffmann,
- Ulrike Spierling
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 88, Pages 1–2https://doi.org/10.1145/2071423.2071529This demonstration is a showcase of an interactive storytelling (IS) game consisting of verbal conversations between two virtual agents and a user. It is the result of a University project in interactive media, based on the IS platform Scenejo. As novel ...
- research-articleNovember 2011
MaLaKuLa: stories inside "magical" seashells
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 87, Pages 1–2https://doi.org/10.1145/2071423.2071528MaLaKuLa is an art installation to be discovered by people walking along the beach. It explores familiar nature elements in their natural context to build a poetical digital experience where the nature elements become interfaces for unexpected ...
- research-articleNovember 2011
Educational narrative games with choice: the simula family
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 82, Pages 1–2https://doi.org/10.1145/2071423.2071523This paper presents a demonstration of a pedagogical highly interactive drama, which provides the user with many choices on the course of the narrative, by controlling a character in an immersive 3D story.
- research-articleNovember 2011
Catapy
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 81, Pages 1–2https://doi.org/10.1145/2071423.2071522In this paper, we propose Catapy - a car that provides the fun of chasing. Catapy itself is a palm-sized motorized car covered by a caterpillar track, and it is able to run across a field freely even on an irregular ground. The user can enjoy the ...
- research-articleNovember 2011
Revisiting 3D information landscapes for the display of art historical web content
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 46, Pages 1–8https://doi.org/10.1145/2071423.2071480As of today, a lot of different approaches have been dealing with the presentation of art history resources on the Web. While the majority of these focused on traditional 2D methods of display, some did introduce the application of 3D visualization ...
- research-articleNovember 2011
AV clash, online audiovisual project: a case study of evaluation in new media art
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 44, Pages 1–8https://doi.org/10.1145/2071423.2071478This paper presents an evaluation of new media art project AV Clash. AV Clash is a Web-based artistic project that allows the creation of audiovisual compositions, consisting of combinations of animations with sounds retrieved from online database ...
- research-articleNovember 2011
Introducing interactive story creators to conversation modelling
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 38, Pages 1–8https://doi.org/10.1145/2071423.2071470This paper presents an approach for non-programming writers in Interactive Storytelling to structure interactive conversations in the authoring process to achieve high potential variability during interactions. At the same time, the presentation ...
- research-articleNovember 2011
A deck for sound design in games: enhancements based on a design exercise
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 34, Pages 1–8https://doi.org/10.1145/2071423.2071465In the context of an initiative to empower non-expert practitioners to perform sound design in games, we have been working on a collection of design patterns and in a deck of cards that function as tokens to those patterns.
The deck serves both ...
- research-articleNovember 2011
Design of a touchless multipoint musical interface in a virtual studio environment
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 33, Pages 1–7https://doi.org/10.1145/2071423.2071464In this paper we describe a system for creating live musical expressions in a virtual studio environment. The underlying concept of this work is to provide casual and semi-professional users with a user experience that allow to easily create musical ...
- research-articleNovember 2011
A case study of exploding places, a mobile location-based game
- Martin Flintham,
- Chris Greenhalgh,
- Tom Lodge,
- Alan Chamberlain,
- Mark Paxton,
- Rachel Jacobs,
- Matt Watkins,
- Robin Shackford
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 30, Pages 1–8https://doi.org/10.1145/2071423.2071460In this paper we present a case study of a new mobile location-based game based on the creation of virtual communities against a backdrop of historical content. We describe the design, implementation and public pilot of the game, and present a ...
- research-articleNovember 2011
Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 4, Pages 1–8https://doi.org/10.1145/2071423.2071428Sound and smell can sometimes generate stronger emotional feelings than words can. They can even sometimes awaken strong, long forgotten memories.
The Sound Perfume system provides users with additional auditory and olfactory sensory inputs through a ...