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- chapterSeptember 2005
Evolving emotional behaviour for expressive performance of music
Today computers can be programmed to compose music automatically, using techniques ranging from rule-based to evolutionary computation (e.g., genetic algorithms and cellular automata). However, we lack good techniques for programming the computer to ...
- chapterSeptember 2005
A conversational agent as museum guide: design and evaluation of a real-world application
This paper describes an application of the conversational agent Max in a real-world setting. The agent is employed as guide in a public computer museum, where he engages with visitors in natural face-to-face communication, provides them with information ...