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- research-articleDecember 2024
Trickery: Exploring a Serious Game Approach to Raise Awareness of Deceptive Patterns
MUM '24: Proceedings of the International Conference on Mobile and Ubiquitous MultimediaPages 133–147https://doi.org/10.1145/3701571.3701588Deceptive patterns are often used in interface design to manipulate users into taking actions they would not otherwise take, such as consenting to excessive data collection. We present Trickery, a narrative serious game that incorporates seven gamified ...