Our game is nearly finished. In this chapter we’ll add the finishing touches. We’ll add a “game o... more Our game is nearly finished. In this chapter we’ll add the finishing touches. We’ll add a “game over” state that will end the game when our health reduces to zero. We’ll then add the ability to restart the game without reloading the page. Finally, we’ll add levels that will allow us to play the game continuously, with increasing difficulty and an increasing score multiplier.
Okay, let’s get a bit more serious and start work on our game elements. The spaceship in both the... more Okay, let’s get a bit more serious and start work on our game elements. The spaceship in both the classic and modern Asteroids games is based on a simple isosceles triangle. In this chapter, we’ll draw the spaceship and develop the design using quadratic curves to customize our ship.
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using ju... more Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey
This paper describes the use of energy performance indicators to identify potential gas consumpti... more This paper describes the use of energy performance indicators to identify potential gas consumption reductions in large building portfolios. Using sub-daily resolution consumption data from primary gas meters and sub-daily outside air temperature data, the indicators were used to automatically detect potential excessive gas consumption in 70 municipal buildings. These techniques can analyse a large volume of data and provide useful tailored advice and feedback to gas consumers in non-domestic buildings. It can help managers of large building stocks and gas utilities rapidly identify potential excessive gas consumption among a heterogeneous building portfolio, address their probable causes and plan corrective actions.
Our game is nearly finished. In this chapter we’ll add the finishing touches. We’ll add a “game o... more Our game is nearly finished. In this chapter we’ll add the finishing touches. We’ll add a “game over” state that will end the game when our health reduces to zero. We’ll then add the ability to restart the game without reloading the page. Finally, we’ll add levels that will allow us to play the game continuously, with increasing difficulty and an increasing score multiplier.
Okay, let’s get a bit more serious and start work on our game elements. The spaceship in both the... more Okay, let’s get a bit more serious and start work on our game elements. The spaceship in both the classic and modern Asteroids games is based on a simple isosceles triangle. In this chapter, we’ll draw the spaceship and develop the design using quadratic curves to customize our ship.
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using ju... more Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey
This paper describes the use of energy performance indicators to identify potential gas consumpti... more This paper describes the use of energy performance indicators to identify potential gas consumption reductions in large building portfolios. Using sub-daily resolution consumption data from primary gas meters and sub-daily outside air temperature data, the indicators were used to automatically detect potential excessive gas consumption in 70 municipal buildings. These techniques can analyse a large volume of data and provide useful tailored advice and feedback to gas consumers in non-domestic buildings. It can help managers of large building stocks and gas utilities rapidly identify potential excessive gas consumption among a heterogeneous building portfolio, address their probable causes and plan corrective actions.
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Papers by Graeme Stuart