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Automatic Players for Computer Games

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Computer Aided Systems Theory - EUROCAST’99 (EUROCAST 1999)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1798))

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Abstract

One of the most important fields of research in computer science is the investigation of intelligent agents for the web which should search in the net for informations. Usually these agents are cooperating and form a working group of “multi agents”. But these groups or different agents can also stay in competition to each other. In both cases we have to model the behavior of the agents; i. e. to program a set of rules (consisting of preconditions and actions) which tells every agent what he has to do.

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DePauli-Schimanovich-Göttig, W. (2000). Automatic Players for Computer Games. In: Kopacek, P., Moreno-Díaz, R., Pichler, F. (eds) Computer Aided Systems Theory - EUROCAST’99. EUROCAST 1999. Lecture Notes in Computer Science, vol 1798. Springer, Berlin, Heidelberg. https://doi.org/10.1007/10720123_52

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  • DOI: https://doi.org/10.1007/10720123_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-67822-9

  • Online ISBN: 978-3-540-44931-7

  • eBook Packages: Springer Book Archive

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