Abstract
Space carving reconstructs a 3D object from multiple images, but existing algorithms rely on a regular grid which makes poor use of memory. By using the image information, adaptive space carving uses a recursively generated structure which reduces memory requirements and thus allows a finer grid. After reconstruction, models are triangulated to facilitate texture mapping. Experimental results show the enhanced appearance of models reconstructed in this way.
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© 2005 Springer-Verlag Berlin Heidelberg
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Yang, YK., Lee, J., Kim, SK., Kim, CH. (2005). Adaptive Space Carving with Texture Mapping. In: Gervasi, O., et al. Computational Science and Its Applications – ICCSA 2005. ICCSA 2005. Lecture Notes in Computer Science, vol 3482. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11424857_121
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DOI: https://doi.org/10.1007/11424857_121
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-25862-9
Online ISBN: 978-3-540-32045-6
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