Abstract
We propose a novel technique of multimodality volume fusion using graphics hardware that solves the depth cueing problem with less time consumption. Our method consists of three steps. First, it takes two volumes and generates sample planes orthogonal to the viewing direction following 3D texture mapping volume rendering. Second, it composites textured slices each from different modalities with several compositing operations. Third, alpha blending for all the slices is performed. For the efficient volume fusion, a pixel program is written in HLSL(High Level Shader Language). Experimental results show that our hardware-accelerated method distinguishes the depth of overlapping region of the volume and renders them much faster than conventional ones on software.
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© 2005 Springer-Verlag Berlin Heidelberg
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Hong, H., Bae, J., Kye, H., Shin, Y.G. (2005). Efficient Multimodality Volume Fusion Using Graphics Hardware. In: Sunderam, V.S., van Albada, G.D., Sloot, P.M.A., Dongarra, J. (eds) Computational Science – ICCS 2005. ICCS 2005. Lecture Notes in Computer Science, vol 3516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11428862_120
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DOI: https://doi.org/10.1007/11428862_120
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-26044-8
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