Abstract
This paper presents a vibrotactile display system designed with an aim of providing immersive live sports experience. Preliminary user studies showed that with this display subjects were 35% more accurate in interpreting an ambiguous visual stimulus showing a ball either entering or narrowly missing a football net. About 80% of subjects could judge the correct ball paths in the presences of ambiguous visual stimuli. Without the tactile display, only 60% correct paths are judged from the visual display.
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© 2005 IFIP International Federation for Information Processing
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Lee, BC., Lee, J., Cha, J., Seo, C., Ryu, J. (2005). Immersive Live Sports Experience with Vibrotactile Sensation. In: Costabile, M.F., Paternò, F. (eds) Human-Computer Interaction - INTERACT 2005. INTERACT 2005. Lecture Notes in Computer Science, vol 3585. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11555261_100
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DOI: https://doi.org/10.1007/11555261_100
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-28943-2
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