Abstract
Modal synthesis is a physically-motivated sound modeling method. It has been successfully used in many applications. However, if large number of modes are involved in a simulated scene, it becomes an overwhelming task to synthesize sounds in real time without special hardware support. An implementation based on commodity graphics hardware is proposed as an alternative solution by using the parallelism and programmability in graphics pipeline.
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Zhang, Q., Ye, L., Pan, Z. (2005). Physically-Based Sound Synthesis on GPUs. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_32
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DOI: https://doi.org/10.1007/11558651_32
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29034-6
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