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A Universal Interface for Video Game Machines Using Biological Signals

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Entertainment Computing - ICEC 2005 (ICEC 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3711))

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Abstract

This paper proposes a universal entertainment interface for operation of amusement machines, such as video game machines and radio control toys. In the proposed interface system, biological signals are used as input, where users can choose some specific biological signal and configuration of signal measurement in accordance with their preference, physical condition (disabled or not), and degree of the disability. From the input signals, users’ intention of operation can be estimated with a probabilistic neural network (PNN), and then, control commands can be determined accordingly. With the proposed interface, people, even those with severe physical disabilities, are able to operate amusement machines. To verify validity of the proposed method, experiments were conducted with a video game machine.

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© 2005 IFIP International Federation for Information Processing

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Shima, K., Bu, N., Okamoto, M., Tsuji, T. (2005). A Universal Interface for Video Game Machines Using Biological Signals. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_9

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  • DOI: https://doi.org/10.1007/11558651_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29034-6

  • Online ISBN: 978-3-540-32054-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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