Abstract
We present a method for realistic, real-time simulation of human hair, which is suitable for the use in complex virtual reality applications. The core idea is to reduce the enormous amount of hair on a human head by combining neighbored hair into wisps and use our cantilever beam algorithm to simulate them. The final rendering of these wisps is done using special hardware accelerated shaders, which deliver high visual accuracy. Furthermore we present our first attempt for interactive hair styling.
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© 2005 Springer-Verlag Berlin Heidelberg
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Jung, Y., Knöpfle, C. (2005). Styling and Real-Time Simulation of Human Hair. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_27
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DOI: https://doi.org/10.1007/11590323_27
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30509-5
Online ISBN: 978-3-540-31651-0
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