Abstract
This paper examines the causes and consequences of the narrative paradox phenomenon widely observed in VR. We present an alternative approach to virtual and interactive storytelling in the form of the emergent narrative concept, together with an implementation of a subset of these ideas in the FearNot! demonstrator.
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Louchart, S., Aylett, R. (2005). Managing a Non-linear Scenario – A Narrative Evolution. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_17
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DOI: https://doi.org/10.1007/11590361_17
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30511-8
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