Abstract
In this paper we propose a model for the representation of stories in a story database. The use of such a database will enable computational story generation systems to learn from previous stories and associated user feedback, in order to create believable stories with dramatic plots that invoke an emotional response from users. Some of the distinguishing characteristics of our proposal are the inclusion of what we call ‘narratological concepts’ and user feedback in the story database.
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Oinonen, K., Theune, M., Nijholt, A., Uijlings, J. (2006). Designing a Story Database for Use in Automatic Story Generation. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_36
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DOI: https://doi.org/10.1007/11872320_36
Publisher Name: Springer, Berlin, Heidelberg
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