Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content

Using Virtual Learners’ Behaviours to Help the Development of Educational Business Games

  • Conference paper
Innovative Approaches for Learning and Knowledge Sharing (EC-TEL 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4227))

Included in the following conference series:

  • 1963 Accesses

Abstract

Educational business games can be of a great help for initial and continuous learning, in the engineering field among others. These games have as major asset the possibility for learners to intervene or act as they wish. Nevertheless, there are numerous possible paths in such games. Designing the appropriate game structure and defining the optimum parameters so as to achieve the pedagogical objectives of business games are not straightforward. Presently, only users feedback allows the adjustments required and the appropriate structure modification needs to be identified. Waiting for feedback may take months and leave users a negative appreciation of the product. In this project, our aim is to conceive a “Simulator of Learners’ Behaviour” to ensure the pedagogical quality of educational games. In order to provide realistic players’ behaviours, mathematical and economical methods are used.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Akkouche, I., Prévôt, P.: Cooperative distance learning-sessions management: A transportation model application to Role Distribution. In: IEPM 1997: International Conference on Industrial Engineering and Production Management, Lyon, France, pp. 166–174 (1997)

    Google Scholar 

  2. David, B., Gibaud, O., Roland, J.-P., Tarpin-Bernard, F., Vial, C.: Cooperative learning Systems: Extension of the micro-world concept. In: Telecommunications for Education and Training, Prague, pp. 48–54 (1997)

    Google Scholar 

  3. Babari, M., Mahi, A., Prévôt, P.: Approche générique pour la conception et l’ingénierie de jeux d’entreprise multimédias coopératifs - Cas du jeu de la maintenance multimédia. In: Colloque International TICE 2000, Troyes, France, pp. 377–384 (2000)

    Google Scholar 

  4. Bouzouane, A., Dionne, C., Stiharu-Alexe, I., Gagné, D.: Jeu de rôle virtuel à base d’agents intelligents. In: 6ème journées Francophones d’Intelligence Artificielle et Systèmes Multi-Agents (JFIADSMA 1998), Pont-à-Mousson, France, Hermès, pp. 147–161 (1998)

    Google Scholar 

  5. Roge, O., Labat, J.M.: Integration of Virtual Players into a Pedagogical Simulator. In: Computer Aided Learning In Engineering Education (CALIE 2004), Grenoble, France, pp. 227–232 (2004)

    Google Scholar 

  6. Gazzaniga, G., Morrone, G., Ovcin, E., Scarafiotti, A.: The virtual companion: a real help for educational hypermedia. In: International Conference on Educational Use of Technologies (ICEUT 2000), Beijing, China, pp. 363–366 (2000)

    Google Scholar 

  7. Zapata-Rivera, J.D., Greer, J.: Exploring Various Guidance Mechanisms to Support Interaction with Inspectable Learner Models. In: Cerri, S.A., Gouardéres, G., Paraguaçu, F. (eds.) ITS 2002. LNCS, vol. 2363, pp. 442–452. Springer, Heidelberg (2002)

    Chapter  Google Scholar 

  8. Burleson, W.: Affective Learning Companions. In: Lester, J.C., Vicari, R.M., Paraguaçu, F. (eds.) ITS 2004. LNCS, vol. 3220. Springer, Heidelberg (2004)

    Google Scholar 

  9. George, S., Titon, D., Prévôt, P.: Simulateur de comportements d’apprenants dans le cadre de jeux d’entreprise. In: Conference Environnement Informatique pour l’Apprentissage Humain, Montpellier, France, pp. 389–394 (2005)

    Google Scholar 

  10. Von Neumann, J., Morgenstern, O.: Theory of Games and Economic Behavior. Princeton University Press, Princeton (1944)

    MATH  Google Scholar 

  11. Kahneman, D., Tversky, A.: Prospect Theory: An Analysis of Decision under Risk. Econometrica 47, 263–291 (1979)

    Article  MATH  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Manin, N., George, S., Prévot, P. (2006). Using Virtual Learners’ Behaviours to Help the Development of Educational Business Games. In: Nejdl, W., Tochtermann, K. (eds) Innovative Approaches for Learning and Knowledge Sharing. EC-TEL 2006. Lecture Notes in Computer Science, vol 4227. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11876663_23

Download citation

  • DOI: https://doi.org/10.1007/11876663_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45777-0

  • Online ISBN: 978-3-540-46234-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics