Abstract
New 3×3×3 operators are introduced to compute the surface skeleton of a 3D object by either sequential or parallel voxel removal. We show that the operators can be employed without creating disconnections, cavities, tunnels and vanishing of object components. A final thinning process, aimed at obtaining a unit-thick surface skeleton, is also described.
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Arcelli, C., di Baja, G.S., Serino, L. (2006). New Removal Operators for Surface Skeletonization. In: Kuba, A., Nyúl, L.G., Palágyi, K. (eds) Discrete Geometry for Computer Imagery. DGCI 2006. Lecture Notes in Computer Science, vol 4245. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11907350_47
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DOI: https://doi.org/10.1007/11907350_47
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-47651-1
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