Abstract
Traditional 2D texture synthesis methods mainly focus on seamlessly generating a big size texture, with coherent texture direction and homogeneous texture scale, from an input sample. This paper presents a method of synthesizing texture with variational direction and scale on arbitrary planar region. The user first decomposes the interest region into a set of triangles, on which a vector field is subsequently specified for controlling the direction and scale of the synthesized texture. The variational texture direction and scale are achieved by mapping a suitable texture patch found in the sample via matching a check-mask, which is rotated and zoomed according to the vector field in advance. To account for the texture discontinuity induced by not well matching or different texture directions/scales between adjacent triangles, a feature based boundary optimization technique is further developed. Experimental results show the satisfactory synthesis results.
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© 2006 Springer-Verlag Berlin Heidelberg
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Guo, YW., Xu, XD., Chen, X., Wang, J., Peng, QS. (2006). Synthesizing Variational Direction and Scale Texture on Planar Region. In: Zhuang, Y., Yang, SQ., Rui, Y., He, Q. (eds) Advances in Multimedia Information Processing - PCM 2006. PCM 2006. Lecture Notes in Computer Science, vol 4261. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11922162_19
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DOI: https://doi.org/10.1007/11922162_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-48766-1
Online ISBN: 978-3-540-48769-2
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