Abstract
Different realistic humanoid motion can be used in vary situations in animation. It also plays an important role in virtual reality. In this paper, we propose a novel method to generate different realistic humanoid motion automatically. Firstly, eigenvectors of a motion sequence is computed using principle component analysis. The principle components are served as “virtual joints” in our system. The number of “virtual joints” can be used to control the realistic level of motions. After given the “virtual joints” number, the actual joints’ parameters of new motion are computed using the selected “virtual joints”. The experiments illuminate that this method has good ability to generate different realistic level motions.
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Li, Z., Deng, Y., Li, H. (2006). Generating Different Realistic Humanoid Motion. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_9
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DOI: https://doi.org/10.1007/11941354_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49776-9
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