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Using GASP for Collaborative Interaction within 3D Virtual Worlds

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Virtual Worlds (VW 2000)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1834))

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Abstract

In this paper, we present Gasp, a General Animation and Simulation Platform, whose purpose is to animate autonomous or userdriven agents, and we explain how it can be used for Collaborative Virtual Reality. First, we explain its architecture, based on the notion of simulation objects (or agents) associated with a calculation part (the behavior). Then we describe how it is possible to distribute efficiently our agents upon a network in order to share the amount of calculation between several computers. Finally, as the visualization of a simulation is also a simulation object, we show that our architecture allows us to distribute several visualizations upon a network to share a 3D interactive simulation between several users.

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© 2000 Springer-Verlag Berlin Heidelberg

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Duval, T., Margery, D. (2000). Using GASP for Collaborative Interaction within 3D Virtual Worlds. In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_7

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  • DOI: https://doi.org/10.1007/3-540-45016-5_7

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-67707-9

  • Online ISBN: 978-3-540-45016-0

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