Abstract
In this paper, we present Gasp, a General Animation and Simulation Platform, whose purpose is to animate autonomous or userdriven agents, and we explain how it can be used for Collaborative Virtual Reality. First, we explain its architecture, based on the notion of simulation objects (or agents) associated with a calculation part (the behavior). Then we describe how it is possible to distribute efficiently our agents upon a network in order to share the amount of calculation between several computers. Finally, as the visualization of a simulation is also a simulation object, we show that our architecture allows us to distribute several visualizations upon a network to share a 3D interactive simulation between several users.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
C. Carlsson and O. Hagsand, “DIVE — A platform for multi-user virtual environments,” Computers and Graphics, vol. 17, pp. 663–669, Nov.–Dec. 1993.
C. Greenhalgh and S. Benford, “MASSIVE: A distributed virtual reality system incorporating spatial trading,” in Proceedings of the 15th International Conference on Distributed Computing Systems (ICDCS’95), (Los Alamitos, CA, USA), pp. 27–35, IEEE Computer Society Press, May 30 June-2 1995.
R. Lea, Y. Honda, K. Matsuda, and S. Matsuda, “Community place: Architecture and performance,” in VRML 97: Second Symposium on the Virtual Reality Modeling Language (R. Carey and P. Strauss, eds.), (New York City, NY), ACM SIGGRAPH / ACM SIGCOMM, ACM Press, Feb. 1997. ISBN 0-89791-886-x.
T. Duval, S. Morvan, P. Reignier, F. Harrouet, and J. Tisseau, “Arévi: une boîte á outils 3d pour des applications coopératives,” Numéro spécial de la revue Calculateurs Paralléles (coopération), pp. 239–250, juillet 1997.
P. Reignier, F. Harrouet, S. Morvan, J. Tisseau, and T. Duval, “Arévi: A virtual reality multiagent platform,” in Proceedings of the First International Conference on Virtual Worlds (VW’98), Paris, Lecture Notes in Computer Science, Artifial Intelligence series (LNCS/AI 1434), pp. 229–240, juillet 1998.
S. Donikian, A. Chauffaut, T. Duval, and R. Kulpa, “Gasp: from modular programming to distributed execution,” in Computer Animation’98, IEEE, Philadelphie, USA, pp. 79–87, juin 1998.
G. Bell, R. Carry, and C. Marrin, “VRML 2.0 final specification,” 1996.
M. Ryan and P. Sharkey, “Distortion in distributed virtual environments,” in Proceedings of the First International Conference on Virtual Worl ds (VW’98), Paris, Lecture Notes in Computer Science, Artifial Intelligence series (LNCS/AI 1434), pp. 42–48, juillet 1998.
D. Margery, B. Arnaldi, and N. Plouzeau, “A general framework for cooperative manipulation in virtual environments,” in Virtual Environments’ 99 (M. Gervautz, A. Hildebrand, and D. Schmaltsieg, eds.), pp. 169–178, Eurographics, Springer, 1999.
M.R. Macedonia, A Network software Architecture For Large Scale Virtual Environnements. PhD thesis, Naval Postgraduate School, Monterey, California, 1995.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2000 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Duval, T., Margery, D. (2000). Using GASP for Collaborative Interaction within 3D Virtual Worlds. In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_7
Download citation
DOI: https://doi.org/10.1007/3-540-45016-5_7
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-67707-9
Online ISBN: 978-3-540-45016-0
eBook Packages: Springer Book Archive