Abstract
View synthesis requires the ability to estimate the image projected from a scene to a point of view where has not been placed a real camera. Many methods have been developed and three-view rectification is one of the most used, nevertheless it has some restrictions. That arises when the plane containing the focus of the three cameras involved in the process is parallel to the view direction of any of the cameras. This paper deals with the geometry of the method and gives analytically a way for dodging the singularities in the position of the virtual camera. That allows us to obtain a synthetic view from a previously forbidden point and automate the process towards fast software or hardware implementations.
Chapter PDF
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
References
Chen S.E. and Williams, L. View interpolation for image synthesis. In Computer Graphics (SIGGRAPH’93) pages 279–288. 1993.
Takeo Kanade, Research Group in Computer Science, Carnegie Mellon Univ., Virtualized Reality Home Page: http://www.cs.cmu.edu/~virtualized~reality/
Stéphane Laveau, Olivier Faugeras, Oriented projective geometry for Computer Vision, Tech. Report INRIA Sophia-Antipolis, 1997.
Faugeras O. and Keriven R. Variational principles, surface evolution, pde’s, level set methods and the stereo problem. IEEE Trans. Image Processing 7, pages 336–344. 1998.
Seitz S. and Kutulakos, K. Plenoptic Image Editing. International Journal on Computer Vision 48, pages 115–119, Kluwer academic publishers, 2002.
Kutulakos K. and Seitz S. A theory of Shape by Space Carving. International Journal on Computer Vision 38, pages 199–218. Kluwer academic publishers, 2000.
Naemura T., Harashima H.. The Ray-Based Approach to Augmented Spatial Communication and Mixed Reality. Mixed Reality, merging Real and Virtual Worlds. Edited by Y. Ohta, H. Tamura, Ed. Ohmsha. Tokyo 1999.
Katayama K., Tanaka K., Oshino T., Tamura H.; Media Technology Laboratory, Canon Inc. Kawasaki, Japan. A viewpoint dependent stereoscopic display using interpolation of multi-viewpoint images. Proc. SPIE. Stereoscopic Displays and Virtual Reality Systems II. Vol. 2049, pp. 11–20,1995.
Scharstein, Daniel. View Synthesis Using Stereo Vision. Ed. Springer-Verlag, Berlin 1999. ISSN 0302-9743.
Martin E.X. and Martinez A.B.. Generation of synthetic views for teleoperation in industrial processes. Proceedings of the IEEE International Conference on Factory Automation. ETFA’01. Sophia-Antipolis, October 2001.
Martinez A. B., Arboleda J.P., Martin E.X.. Mixed Reality in traffic scenes. Entertainment Computing, Technologies and Applications. Chapter 5. Kluwer Academic Publishers. 2003.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2003 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Martín, E.X., Martínez, A.B. (2003). Generalizing the Virtual Camera Pose for View Synthesis. In: Bigun, J., Gustavsson, T. (eds) Image Analysis. SCIA 2003. Lecture Notes in Computer Science, vol 2749. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45103-X_93
Download citation
DOI: https://doi.org/10.1007/3-540-45103-X_93
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-40601-3
Online ISBN: 978-3-540-45103-7
eBook Packages: Springer Book Archive