Abstract
This paper describes the layered and modular hard- and software architecture of autonomously soccer playing robots used in The Dutch Team. The schemes of the hard and software architectures are presented and the software functional modules are described with their relations and interfaces. With this software architecture we attempted to merge the distributed computing aspect of real-world intelligent autonomous robots, with the client-server approach of the soccer simulator.
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Y. Fujita et. al. ‘A 10 GIPS SIMD Processor for PC based Real-Time Vision Applications, Architecture, Algorithm Implementation and Language Support’, Proc. of the IEEE int. Workshop on Computer Architectures for Machine Perception (CAMP'97), pp22–32, Cambridge, MA, USA, 1997
J. Lubbers, R.R. Spaans, E.P.M. Corten, F.C.A. Groen, ‘AIACS: A Robotic Soccer Team Using the Priority/Confidence Model’, in ‘Proceedings Xth Netherlands/Belgium conference on AI’, 19-19 November 1998, p. 127–135.
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© 2001 Springer-Verlag Berlin Heidelberg
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Jonker, P., van Geest, W., Groen, F. (2001). The Dutch Team. In: Stone, P., Balch, T., Kraetzschmar, G. (eds) RoboCup 2000: Robot Soccer World Cup IV. RoboCup 2000. Lecture Notes in Computer Science(), vol 2019. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45324-5_93
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DOI: https://doi.org/10.1007/3-540-45324-5_93
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