Abstract
In this paper we address the combination of the physical and digital worlds in the context of a mobile collaborative activity. Our work seeks to accommodate the needs of professional users by joining their physical and digital operational worlds in a seamless way. Our application domain is archaeological prospecting. We present our approach of the design process, based on field studies and on the design of scenarios of actual and expected activities. We then describe the conceived and developed interaction techniques via the MAGIC platform.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Ackoff, R.L.: Resurrecting the future of operations research. Journal of the Operations Research Society, Vol. 30, Issue 3. (1979) 189–199.
Bass, L., John, B.: Achieving Usability Through Software Architecture. In Conference Proceedings of ISCE 2001, IEEE Computer Society Publ., (2001) 684. CMU/SEI-2001-TR-005.
Bier, E. et al.: Toolglass and Magic Lenses: The See-Through Interface. In Conference Proceedings of Siggraph’93, Computer Graphics Annual Conference Series,. ACM Press (1993) 73–80.
Blouet, V.: Essais de comparaison de différentes méthodes d’étude archéologique préalable. Les nouvelles de l’archéologie, 58. (1994) 17–19.
Carroll, J. M.: The Scenario Perspective on System Development. In Carroll, J. M.: Scenario-Based Design: Envisioning Work and Technology in System Development. J. Wiley & Sons (1995).
Carroll, J.M.: Making use. Scenario-based design of computer interactions. MIT Press (2000).
Dabas, M., Deletang, H., Ferdière, A., Jung, C., Haio Zimmermann, W.: La Prospection. Paris: Errance (1999).
Dubois, E., Nigay, L., Troccaz, J.: Assessing Continuity and Compatibility in Augmented Reality Systems. To appear in International Journal on Universal Access in the Information Society, Special Issue on Continuous Interaction in Future Computing Systems. Springer-Verlag, Berlin Heidelberg New York (2002).
Geiger, C., Paelke, V., Reimann, C., Rosenbach, W.: Structured Design of Interactive Virtual and Augmented Reality Content. In Conference Proceedings of Web3D (2001).
Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In Conference Proceedings of CHI’97. ACM Press (1997) 234–241.
Jacobson, I.: The Use Case Construct in Object-Oriented Software Engineering. In Carroll, J. M.: Scenario-Based Design: Envisioning Work and Technology in System Development. John Wiley and Sons (1995) 309–336.
Kyng, M.: Creating Contexts for Design. In Carroll, J. M.: Scenario-Based Design: Envisioning Work and Technology in System Development. J. Wiley&Sons (1995) 85–107.
Kyng, M., Mathiassen, L.: Computers and Design in Context. MIT Press. (1997).
Mackay, W., Fayard, A.-L.: Designing Interactive Paper: Lessons from three Augmented Reality Projects. In Conference Proceedings of IWAR’98, International Workshop on Augmented Reality. Natick, MA: A K Peters, Ltd (1999).
Mackay, W., Fayard, A.-L., Frobert, L., Médini, L.: Reinventing the Familiar: an Augmented Reality Design Space for Air Traffic Control. In Conference Proceedings of CHI’98. ACM Press (1998) 558–565.
Marchand, T., Nigay, L., Pasqualetti, L., Renevier, P., Salembier, P.: Activités coopératives distribuées en situation de mobilité. Rapport Final Contrat FT R&D HOURIA Lot I (2001).
Nigay, L., Coutaz, 1997, J.: Software architecture modelling: Bridging Two Worlds using Ergonomics and Software Properties. In Palanque, P., Paterno, F. (eds.): Formal Methods in Human-Computer Interaction, ISBN 3-540-76158-6. Springer-Verlag, Berlin Heidelberg New York (1997) 49–73.
Norman, D. A.: The design of everyday things. London: MIT Press (1998)
Papageorgiou, D., Ioannidis, N., Christou, I., Papathomas, M., Diorinos, M.: (2000). ARCHEOGUIDE: An Augmented Reality based System for Personalized Tours in Cultural Heritage Sites. Cultivate Interactive, Issue 1, 3. (2000).
Renevier, P., Nigay L.: Mobile Collaborative Augmented Reality, the Augmente Stroll. In Little, R. Nigay, L. (eds): Proceedings of EHCI’2001, Revisited papers, LNCS 2254. Springer-Verlag, Berlin Heidelberg New York (2001) 315–334.
Rolland, C., Grosz, G.: De la modélisation conceptuelle à l’Ingénierie des besoins. In Encyclopédie d’informatique. Hermès: Paris (2000).
Ryan, N., Pascoe, J. Enhanced reality fieldwork: the context-aware archeological assistant. In Gaffney, V., et al. (eds.): Computer applications in Archeology (1997).
Salber, D.: De l’interaction homme-machine individuelle aux systèmes multi-utilisateurs. Phd dissertation, Grenoble University. (1995) 17–32.
Salembier, P., Zouinar, M.: A model of shared context for the analysis of cooperative activities. In Conference Proceedings of ESSLLI’98 (1998).
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2002 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Nigay, L., Salembier, P., Marchand, T., Renevier, P., Pasqualetti, L. (2002). Mobile and Collaborative Augmented Reality: A Scenario Based Design Approach. In: Paternò, F. (eds) Human Computer Interaction with Mobile Devices. Mobile HCI 2002. Lecture Notes in Computer Science, vol 2411. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45756-9_19
Download citation
DOI: https://doi.org/10.1007/3-540-45756-9_19
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-44189-2
Online ISBN: 978-3-540-45756-5
eBook Packages: Springer Book Archive