Abstract
In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel error characteristics. We consider the end-to-end system, and jointly optimize pre-processing and post-processing solutions. In particular, forward error correction (FEC) and multiple description (MD) codes are applied to the base-layer mesh; FEC codes are applied to enhancement layer connectivity data; and unequal error protection (UEP) and error-concealment methods are applied to the geometry data. Re-transmission is utilized wherever it is applicable as determined by the delay requirements. Furthermore, the performance analysis of the system is also provided.
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© 2001 Springer-Verlag Berlin Heidelberg
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Al-Regib, G., Altunbasak, Y. (2001). A System Level Framework for Streaming 3–D Meshes over Packet Networks. In: Networking — ICN 2001. ICN 2001. Lecture Notes in Computer Science, vol 2094. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-47734-9_74
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DOI: https://doi.org/10.1007/3-540-47734-9_74
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-42303-4
Online ISBN: 978-3-540-47734-1
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