Abstract
Meaningful design can be defined as putting human values in the centre of the process of designing for meaningful products, services and environments. Brands can make use of pervasive technology in various touchpoints facilitating meaningful brand experiences. Pervasive advertising need to seek for the embedding of brands into the natural living environment of people, in which people can interact any time at any place with brands in an intellectual (symbolic) way with which meaning can be transferred between brand users, an emotional (aesthetic) way by which users will hold a sustainable memory of the experience, as well as a physical (experiential) way in which the immediate conscious and unconscious impact takes place through the interaction with the applied technology.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Aaker, D.: Managing Brand Equity. Free Press, San Francisco (1991)
Achterhuis, H.: Technology and the good life? and the empirical turn for philosophy of technoÂlogy. In: Techné: Research in Philosophy and Technology, 6(1), 93–109 (2002)
Ascheberg, C., Uelzhoffer, J.: Transnational consumer cultures and social milieus. Int. J. Market Res. 41(1), 47–59 (1991)
Batey, M.: Brand Meaning. Routledge, New York (2008)
Blumer, H.: Symbolic Interactionism: Perspective and Method. University of California Press, Berkeley (1969)
Borgmann, A.: Holding on to Reality: The Nature of Information at the Turn of the Millennium. University of Chicago Press, Chicago (1999)
Bourdieu, P.: Distinction: A Social Critique of the Judgement of Taste. Routledge, London (1984)
Brakus, J.J., Schmitt, B.H., Zarantonello, L.: Brand experience: What is it? How is it measured? Does it affect loyalty? J. Market. 73, 52–68 (2009)
Carroll, J.M., Mentis, H.M.: The useful interface experience: the role and transformation of usability. In: Schifferstein, H.N.J., Hekkert, P. (eds.) Product Experience. Elsevier, Amsterdam (2008)
Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper & Row, New York (1990)
Csikszentmihalyi, M., Rochberg-Halton, E.: The Meaning of Things: Domestic Symbols and the Self. Cambridge University Press, Cambridge (1981)
Davenport, T.H., Beck, J.C.: Attention Economy. Harvard Business School Press, Boston (2001)
Desmet, P.: Designing Emotions. TU Delft, Delft (2002)
Desmet, P., Hekkert, P., Hillen, M.G.: Values and emotions; an empirical investigation in the relationship between emotional responses to products and human values. In: Proceedings of Techné: Design Wisdom 5th European Academy of Design conference, Barcelona, Spain (2004)
Dewey, J.: Art as Experience. Perigree, New York (1934)
Dourish, P.: Where the Action Is: The Foundations of Embodied Interaction. MIT Press, Cambridge (2001)
Fennis, B.M., Stroebe, W.: The Psychology of Advertising. Psychology Press, Hove (2010)
For more details see http://www.youtube.com/watch?v=uDTdHG_FytM Accessed 23 Mar 2011
For more details see http://monstermedia.net/portfolio.php?id=291 Accessed 23 Mar 2011
Forlizzi, J., Ford, S.: The building blocks of experience: an early framework for interaction designers. In: Designing Interactive Systems 2000 Conference Proceedings, pp. 419–423, New York (2000)
Franzen, G.: The SWOCC Book of Brand Management Models. SWOCC, Amsterdam (2006)
Franzen, G., Bouwman, M.: The Mental World of Brands. NTC Publications, Henley-on-Thames (2001)
Frijda, N.H.: The Emotions. Cambridge University Press, Cambridge (1986)
Godin, S.: Purple Cow: Transform Your Business by Being Remarkable. Penguin, New York/London/Toronto (2003)
Goldhaber, M.H.: The attention economy and the net. First Monday 2(4), http://www.firstmonday.org/issues/issue2_4/goldhaber (1997). Accessed 23 Mar 2011
Gorp, T. van.: Understanding design for emotion models. http://www.affectivedesign.org/archives/199 (2007). Accessed 23 Mar 2011
Gutman, J.: A means-end chain model based on consumer categorization processes. J. Market. 46(2), 60–72 (1982)
Highland, M., Yu, G.: Communicating inner experience with video game technology, In: Heidelberg Journal Religions on the Internet, 2008 vol. 03.1, pp. 267–289 (2008)
Kahle, L.R., Beatty, S.E., Homer, P.M.: Alternative measurement approaches to consumer values: The List of Values (LOV) and Values and Lifestyle Segmentation (VALS). J. Consum. Res. 13(3), 405–409 (1986)
Kapferer, J.N.: Strategic Brand Management: New Approaches to Creating and Evaluating Brand Equity. Kogan Page, London (1992)
Mager, B.: Service design. In: Erlhoff, M., Marshall, T. (eds.) Design Dictionary. Birkhauser Verlag AG, Basel (2008)
Maslow, A.H.: A theory of human motivation. Psychol. Rev. 50(4), 370–396 (1943)
McCarthy, J., Wright, P.: Technology as Experience. MIT Press, Cambridge (2007)
Mead, G.H.: In: By Morris, C.W. (ed.) Mind, Self, and Society. University of Chicago Press, Chicago (1934)
Modell, A.H.: Imagination and the Meaningful Brain. MIT Press, Cambridge (2006)
Mullins, Ph.: The problem of meaning and Borgmann’s realist response. In: Techné: Research in Philosophy and Technology, 6(1), 46–68 (2002)
Norman, D.A.: Emotional Design – Why We Love (or Hate) Everyday Things. Basic Books, New York (2004)
O’Neill, S.: Interactive Media: The Semiotics of Embodied Interaction. Springer, London (2008)
Peirce, C.S.: Collected Papers of Charles Sanders Peirce, vols. 1–6, 1931–1935, Charles Hartshorne and Paul Weiss (eds.) vols. 7–8, 1958, Arthur W. Burks (ed.) Harvard University Press, Cambridge (1931–1935, 1958)
Petty, R.E., Cacioppo, J.T.: Communication and Persuasion: Central and Peripheral Routes to Attitude Change. Springer, New York (1986)
Pine II, B.J., Gilmore, J.H.: The Experience Economy: Work Is Theater & Every Business a Stage. Academic Service, Boston (2000)
Reynolds, T.J., Gutman, J.: Laddering theory, method, analysis, and interpretation. J. Advert. Res. 28(1), 11–31 (1988)
Rogers, Y.: Moving on from Weiser’s vision of calm computing: engaging UbiComp experiences. In: Dourish, P., Friday A. (eds.) Proceedings of Ubicomp 2006, LNCS 4206, pp. 404–421, 2006. Springer, Berlin (2006)
Rokeach, M.: The Nature of Human Values. Free Press, New York (1973)
Roscam Abbing, E.: Brand-Driven Innovation: Strategies for Development and Design. AVA Publishing, Lausanne (2010)
Roscam Abbing, E., van Gessel, C.: Brand-driven innovation. Des. Manag. Rev. 19(3), 51–58 (2008)
Sanders, E.B.N., Stappers, P.J.: Co-creation and the new landscapes of design. Codesign 4(1), 5–18 (2008)
Schifferstein, H.N.J., Hekkert, P.: Product Experience. Elsevier, Amsterdam (2008)
Schwartz, S.H.: Universals in the content and structure of values: Theoretical advances and empirical tests in 20 countries. In: Zanna, M. (ed.) Advances in Experimental Social Psychology. Academic, San Diego (1992)
Schwartz, B.: The Paradox of Choice: Why More Is Less. HarperCollins, New York (2004)
Shedroff, N.: Experience Design 1.1. http://www.experiencedesignbooks.com (2009). Accessed 23 Mar 2011
Shedroff, N., Diller, S., Rhea, D.: Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences. New Riders Publishing, Berkeley (2006)
Sleeswijk Visser, F.: Bringing the Everyday Life of People into Design. TU Delft, Delft (2009)
Sleeswijk Visser, F., Stappers, P.J., van der Lugt, R., Sanders, E.: Contextmapping: experiences from practice. Codesign 1(2), 119–149 (2005)
Spangenberg, F., Lampert, M.: De grenzeloze generatie en de eeuwige jeugd van hun opvoeders. Nieuw Amsterdam Uitgevers, Amsterdam (2009)
SRI Consulting Business Intelligence: Understanding U.S. Consumers. SRI Consulting Business Intelligence, Menlo Park (2006)
Stappers, P.J., van Rijn, H., Kistemaker, S., Hennink, A., Sleeswijk Visser, F.: Designing for other people’s strengths and motivations. Adv. Eng. Inform. 23, 174–183 (2008)
Weiser, M., Brown, J.S.: The coming age of calm technology. http://www.ubiq.com/; hypertext/weiser/acmfuture2endnote.htm (1996). Accessed 23 Mar 2011
Wheeler, A.: Designing Brand Identity: A Complete Guide to Creating, Building, and Maintaining Strong Brands. Wiley, Hoboken (2006)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag London Limited
About this chapter
Cite this chapter
van Waart, P., Mulder, I., de Bont, C. (2011). Meaningful Advertising. In: Müller, J., Alt, F., Michelis, D. (eds) Pervasive Advertising. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-0-85729-352-7_3
Download citation
DOI: https://doi.org/10.1007/978-0-85729-352-7_3
Published:
Publisher Name: Springer, London
Print ISBN: 978-0-85729-351-0
Online ISBN: 978-0-85729-352-7
eBook Packages: Computer ScienceComputer Science (R0)