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Computer Graphics and Games, Agent-Based Modeling in

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Complex Social and Behavioral Systems

Part of the book series: Encyclopedia of Complexity and Systems Science Series ((ECSSS))

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  • Originally published in
  • R. A. Meyers (ed.), Encyclopedia of Complexity and Systems Science, © Springer-Verlag 2009

Glossary

Computer generated imagery (CGI) :

The use of computer generated images for special effects purposes in film production.

Intelligent agent :

A hardware or (more usually) software-based computer system that enjoys the properties autonomy, social ability, reactivity and pro-activeness.

Non-player character (NPC) :

A computer controlled character in a computer game – as opposed to a player controlled character.

Virtual character :

A computer generated character that populates a virtual world.

Virtual world :

A computer generated world in which places, objects and people are represented as graphical (typically three dimensional) models.

Definition of the Subject

As the graphics technology used to create virtual worlds has improved in recent years, more and more importance has been placed on the behavior of virtual characters in applications such as games, movies and simulations set in these virtual worlds simulations. The behavior of these virtual characters should be believable...

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Namee, B.M. (2009). Computer Graphics and Games, Agent-Based Modeling in. In: Sotomayor, M., Pérez-Castrillo, D., Castiglione, F. (eds) Complex Social and Behavioral Systems . Encyclopedia of Complexity and Systems Science Series. Springer, New York, NY. https://doi.org/10.1007/978-1-0716-0368-0_90

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