Abstract
Games have been used as learning tools in many different business, military and social environments, but appear to be under-represented in a critical modern situation—software engineering: the systematic, disciplined, and quantifiable approach to the development, operation, and maintenance of software. Despite the name, software engineering may not enjoy the same standing as the more established engineering professions. Anecdotal evidence suggests that an urgent software crisis exists (a gap between expectations of software and the product and performance actually delivered) and has been growing since the 1960s. While quantitative data proving the existence of a software crisis is thin, it might be conceded that software engineering has room for improvement. This paper presents a case that the use of games as a research tool in software engineering needs to be more fully explored and an opportunity exists to use games to tackle some of the current issues in the field.
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Caulfield, C., Maj, S. (2008). Come Play. In: Iskander, M. (eds) Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education. Springer, Dordrecht. https://doi.org/10.1007/978-1-4020-8739-4_15
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DOI: https://doi.org/10.1007/978-1-4020-8739-4_15
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