Abstract
We use different criteria to judge teaching methods and learning environments as researchers and teachers. As researchers, we tend to rely on learning gains measured in controlled conditions. As teachers and designers, the skilled management of classroom constraints results in the impression that a design “works well.” We argue that the generalizability of educational research requires that we take into account curriculum, assessment, time, energy, space and safety constraints when designing methods and environments. We systematically describe 14 design factors related to the notions of classroom orchestration and learning ecosystems and illustrate their embodiment in three learning environments from our own research. The design factors provide a teacher-centric, integrated view of educational technology design for face-to-face classroom activities which “work well.”
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Acknowledgements
The environments listed in this paper have been developed by Fabrice Hong, Guillaume Zufferey, Son Do-Lenh, Bertrand Schneider, Hamed Alavi, Frédéric Kaplan and Olivier Guédat. We thank the students and teachers who have been involved in the various experiments. The work on the TinkerLamp is supported by Dual-T, a leading house funded by the Swiss Federal Office for Professional Education and Technology. The work on the Lantern is supported by the Swiss National Science Foundation (Grant PDFM1-118708). The work on ManyScripts was supported by Swiss Center for Innovation in Learning (St Gallen) and a group of KALEIDOSCOPE, a former European Network of Excellence. The work on orchestration is the theme of a group within STELLAR, a new European Network of Excellence on learning technologies.
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Dillenbourg, P., Jermann, P. (2010). Technology for Classroom Orchestration. In: Khine, M., Saleh, I. (eds) New Science of Learning. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-5716-0_26
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