Abstract
This chapter introduces the approach taken by the Games for Learning Institute (G4LI) to assess learning and related learner variables, with a focus on the use of metrics obtained during game play and simulation exploration. Learning is fundamental to all games (Gee 2008). At minimum, players must learn the basics of a game’s mechanics to play. Additionally, players must uncover what these mechanics are for, and what the game designer wants them to do (Cook 2006). Feedback mechanisms are an example of how game designers encourage (reward) or discourage (punish) a behavior. Game mechanics for learning must incorporate all of these aspects, from the moment-to-moment activities in which players engage, to reward and punishment systems.
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Notes
- 1.
We thank Bill Shribman, one of our very thoughtful reviewers, for raising these questions.
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Jan L. Plass, Ph.D. is Paulette Goddard Professor of Digital Media and Learning Sciences at NYU Steinhardt. He is the founding director of the Consortium for Research and Evaluation of Advanced Technology in Education (CREATE), and co-director of the Games for Learning Institute (G4LI).
Bruce D. Homer, Ph.D. is an Associate Professor of Educational Psychology (Learning, Development & Instruction Sub-Program) and Training Director for the Interdisciplinary Postdoctoral Research Training program at the Graduate Center at the City University of New York (CUNY).
Charles K. Kinzer, Ph.D. is a Professor of Communication and Education at Teachers College Columbia University where he is the program coordinator at Computing, Communication and Technology in Education (CCTE).
Yoo Kyung Chang, Ph.D. is a Lecturer in CCTE at Teachers College Columbia University and former research assistant at the CREATE lab at New York University.
Jonathan Frye is the Technology Coordinator and a Research Assistant for the CREATE lab. He is currently a doctoral candidate in the Educational Communications and Technology program at New York University.
Walter Kaczetow is currently a doctoral student in CUNY Graduate Center’s program in Educational Psychology. When not studying Walter can be found teaching mathematics as an adjunct professor at New Jersey City University.
Katherine Isbister, Ph.D. is an Associate Professor of both Computer Science Engineering and Digital Media at NYU’s Polytechnic Institute. She is the founding director of the Social Game Lab.
Ken Perlin, Ph.D. is a professor in the Department of Computer Science at New York University. In addition to being the director of the Games For Learning Institute, he was also founding director of the Media Research Laboratory and director of the NYU Center for Advanced Technology.
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Plass, J.L. et al. (2013). Metrics in Simulations and Games for Learning. In: Seif El-Nasr, M., Drachen, A., Canossa, A. (eds) Game Analytics. Springer, London. https://doi.org/10.1007/978-1-4471-4769-5_31
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