Abstract
In order to reach as many players as possible, videogames usually allow the user to choose the difficulty level. To do it, game designers have to decide the values that some game parameters will have depending on that decision. In simple videogames this is almost trivial: minesweeper is harder with longer board sizes and number of mines. In more complex games, game designers may take advantage of data mining to establish which of all the possible parameters will affect positively to the player experience. This paper describes the use of Formal Concept Analysis to help to balance the game using the logs obtained in the tests made prior the release of the game.
Supported by the Spanish Committee of Education & Science (TIN2005-09382-C02-01)
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Gómez-Martín, M.A., Gómez-Martín, P.P., Gonzâlez-Calero, P.A., Díaz-Agudo, B. (2007). Adjusting game difficulty level through Formal Concept Analysis. In: Bramer, M., Coenen, F., Tuson, A. (eds) Research and Development in Intelligent Systems XXIII. SGAI 2006. Springer, London. https://doi.org/10.1007/978-1-84628-663-6_16
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DOI: https://doi.org/10.1007/978-1-84628-663-6_16
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