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Making Serious Games with Reusable Software Components

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Serious Games (JCSG 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11243))

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Abstract

This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game development. The RAGE project (rageproject.eu) is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at gamecomponents.eu.

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References

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Acknowledgment

This work has been partially funded by the EC H2020 project RAGE (Realising an Applied Gaming Ecosystem); http://www.rageproject.eu/; Grant agreement No 644187.

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Correspondence to Wim van der Vegt .

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van der Vegt, W., Nyamsuren, E., Westera, W. (2018). Making Serious Games with Reusable Software Components. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_3

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  • DOI: https://doi.org/10.1007/978-3-030-02762-9_3

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-02761-2

  • Online ISBN: 978-3-030-02762-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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