Abstract
This paper shares the results of an interactive digital narrative (IDN) project, conducted at HKU University of the Arts Utrecht. We consider the potential of ‘IDN for change’, before we describe the project, the underlying design approach and the educational approaches. A particular focus of this paper is on pedagogical considerations. We describe the educational challenges we have encountered during the project as well as the pedagogical interventions we have implemented to counter these difficulties. On this basis, we discuss a more general perspective on the state and issues in IDN-focused pedagogy.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Davenport, G.: New Orleans in transition, 1983–1986: the interactive delivery of a cinematic case study. In: Presented at The International Congress for Design Planning and Theory, Education Group Conference, Boston, MA (1987)
Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Free Press, New York (1997)
Parrott, S., Carpentier, F.R.D., Northup, C.T.: A test of interactive narrative as a tool against prejudice. Howard J. Commun. 28, 1–16 (2017)
Murray, J.H.: The pedagogy of cyberfiction: teaching a course on reading and writing interactive narrative. In: Barrett, E., Redmond, M. (eds.) Contextual Media: Multimedia and Interpretation, pp. 129–162. MIT Press, Cambridge (1995)
Rieser, M.: Interactive narrative: educating the authors. In: Presented at the Seventh International Symposium on Electronic Art 1996, Rotterdam (1996)
Spierling, U., Szilas, N., Hoffmann, S., Richle, U.: Workshop: education in interactive digital storytelling. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 289–290. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-16638-9_45
Koenitz, H.: Five theses for interactive digital narrative. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 134–139. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-12337-0_13
Spierling, U., Szilas, N.: Authoring issues beyond tools. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 50–61. Springer, Heidelberg (2009). https://doi.org/10.1007/978-3-642-10643-9_9
Cavazza, M., et al.: The IRIS network of excellence: integrating research in interactive storytelling. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 14–19. Springer, Heidelberg (2008). https://doi.org/10.1007/978-3-540-89454-4_3
Koenitz, H.: Design approaches for interactive digital narrative. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 50–57. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_5
Strohecker, C.: A case study in interactive narrative design. In: Proceedings of the 2nd Conference on Designing Interactive Systems Processes, Practices, Methods, and Techniques, pp. 377–380. ACM, New York (1997)
Bizzocchi, J., Woodbury, R.F.: A case study in the design of interactive narrative: the subversion of the interface. Simul. Gaming 34, 550–568 (2003)
Mateas, M., Stern, A.: Procedural authorship: a case-study of the interactive drama Façade. In: Proceedings of the Digital Arts and Culture, DAC 2005 (2005)
Daiute, C., Koenitz, H.: What is shared? - a pedagogical perspective on interactive digital narrative and literary narrative. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 407–410. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_37
Daiute, C., Duncan, R.O.: Interactive imagining in interactive digital narrative. In: Nunes, N., Oakley, I., Nisi, V. (eds.) ICIDS 2017. LNCS, vol. 10690, pp. 282–285. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71027-3_26
Chu, S.K.W., Reynolds, R.B., Tavares, N.J., Notari, M., Lee, C.W.Y.: 21st Century Skills Development Through Inquiry-Based Learning. Springer, Singapore (2017). https://doi.org/10.1007/978-981-10-2481-8
Brown, T.: Change by Design. HarperCollins, New York (2009)
Aldrich, C.: Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences. Pfeiffer, San Francisco (2005)
Beetham, H., Sharpe, R. (eds.): Rethinking Pedagogy for a Digital Age: Designing for 21st Century Learning. Routledge, New York (2013)
Lou, Y., Ma, J.: A 3D “T-shaped” design education framework. In: Bast, G., Carayannis, E.G., Campbell, D.F.J. (eds.) Arts, Research, Innovation and Society. ARIS, pp. 123–136. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-09909-5_7
Santos Green, L., Banas, J.R., Perkins, R.A. (eds.): The Flipped College Classroom. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-41855-1
Zurita, G., Hasbun, B., Baloian, N., Jerez, O.: A blended learning environment for enhancing meaningful learning using 21st century skills. In: Chen, G., Kumar, V., Kinshuk, Huang, R., Kong, S.C. (eds.) Emerging Issues in Smart Learning. LNET, pp. 1–8. Springer, Heidelberg (2015). https://doi.org/10.1007/978-3-662-44188-6_1
Meadows, M.S.: Pause & Effect. New Riders Press, Indianapolis (2003)
Jenkins, H.: Game design as narrative architecture. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game, pp. 118–130. MIT Press, Cambridge (2004)
Nitsche, M.: Video Game Spaces. MIT Press, Cambridge (2008)
Koenitz, H., Dubbelman, T., Knoller, N., Roth, C.: An Integrated and Iterative Research Direction for Interactive Digital Narrative. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 51–60. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_5
Ryan, M.-L., Ruppert, J., Bernet, J.W.: Narrative Across Media. University of Nebraska Press, Lincoln (2004)
Bordwell, D.: Poetics of Cinema. Routledge, New York (2007)
Herman, D.: Story Logic. University of Nebraska Press, Lincoln (2002)
Dubbelman, T.: Narrative Game Mechanics. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 39–50. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_4
Nintendo: Super Paper Mario (2007)
DigiPen Institute of Technology: Perspective (2012)
Platinum Games: Transformers: Devastation (2015)
Maxis: The Sims (2000)
Moseley, A., Whitton, N. (eds.): New Traditional Games for Learning. Routledge, New York (2014)
United Nations World Food Program: Food Force (2005)
THQ Inc.: Urban Strike, (1995)
Blast Theory: Karen (2014)
The Pixel Hunt, Figs: Bury me, my Love (2017)
Mountains: Florence (2018)
Castles, S.: Migration. Citizenship and Identity. Edward Elgar Publishing, Northampton (2017)
Sengers, P., Boehner, K., David, S., Kaye, J.: Reflective design. In: Presented at the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility (2005)
Acknowledgements
We would like to thank the following students and teachers for participating in the project: Timothy Schelhaas, Ruben Bimmel, Davey Verhoef, Ermis Chalkiadakis, Sytze Schalk, Roger Lenoir, Ruben Abels and Valentijn Muijrers.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer Nature Switzerland AG
About this paper
Cite this paper
Dubbelman, T., Roth, C., Koenitz, H. (2018). Interactive Digital Narratives (IDN) for Change. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_69
Download citation
DOI: https://doi.org/10.1007/978-3-030-04028-4_69
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-04027-7
Online ISBN: 978-3-030-04028-4
eBook Packages: Computer ScienceComputer Science (R0)