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Assessment of an Immersive Virtual Supermarket to Train Post-stroke Patients: A Pilot Study on Healthy People

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2019)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 11613))

Abstract

Technological improvements have contributed to the development of new innovative approaches to rehabilitation. The use of virtual reality (VR) in physical and cognitive rehabilitation brings several advantages, such as greater motivation and patient enjoyment, allowing for the performance of everyday life tasks in a safe and controlled environment. This work presents a virtual supermarket to be experienced with the HTC Vive Head Mounted Display, aiming at the training of post-stroke patients. The immersive virtual environment was validated on a sample of healthy subjects; a comparison was made with the previous software version of the virtual supermarket developed to train cognitive capabilities in elderly users. System usability, cyber-sickness and sense of presence have been investigated to highlight desirable modifications before a final assessment on clinical patients.

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Correspondence to Marta Mondellini .

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Mondellini, M., Pizzagalli, S., Greci, L., Sacco, M. (2019). Assessment of an Immersive Virtual Supermarket to Train Post-stroke Patients: A Pilot Study on Healthy People. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2019. Lecture Notes in Computer Science(), vol 11613. Springer, Cham. https://doi.org/10.1007/978-3-030-25965-5_23

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  • DOI: https://doi.org/10.1007/978-3-030-25965-5_23

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