Overview
- Coverage of the basic components of game user experience and player psychology
- Analysis of the impact of game user experience on game development cycles and game design
- Evolution of game user experience in the new era of VR and AR
- Evaluation and validation of the different techniques for measuring game user experience
- Case studies on contemporary video games that focus on player experience
Part of the book series: International Series on Computer, Entertainment and Media Technology (ISCEMT)
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About this book
This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR.
The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
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Keywords
Table of contents (22 chapters)
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Cognition and Player Psychology
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Modelling and Measuring Player Experience
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Case Studies of Computer Games
Editors and Affiliations
About the editor
Bibliographic Information
Book Title: Game User Experience And Player-Centered Design
Editors: Barbaros Bostan
Series Title: International Series on Computer, Entertainment and Media Technology
DOI: https://doi.org/10.1007/978-3-030-37643-7
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020
Hardcover ISBN: 978-3-030-37642-0Published: 07 April 2020
Softcover ISBN: 978-3-030-37645-1Published: 07 April 2021
eBook ISBN: 978-3-030-37643-7Published: 06 April 2020
Series ISSN: 2364-947X
Series E-ISSN: 2364-9488
Edition Number: 1
Number of Pages: XI, 496
Number of Illustrations: 13 b/w illustrations, 86 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Multimedia Information Systems, Cognitive Psychology