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Voice Interaction with Artworks via Indoor Localization: A Vocal Museum

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2020)

Abstract

While the adoption of Information Technology is rapidly growing in Cultural Heritage with a plethora of possible applications, there is still the need to offer technology-enhanced museum and exhibition visits without overwhelming or distracting the user from the artworks. Therefore, this paper presents the Vocal Museum, a system combining Internet of Things and Artificial Intelligence to offer customized visits to museums and exhibitions. To achieve such goal, the Vocal Museum is composed of a set of software applications to localize the user inside the exhibition and communicate with her/him via vocal or written interactions.

D. N. Mekuria—Deceased.

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Notes

  1. 1.

    https://cloud.google.com/speech-to-text/.

  2. 2.

    The server database is implemented with Redis: https://redis.io.

  3. 3.

    Voice interaction demo: https://youtu.be/D7PNjp8UL64

    Chatbot demo: https://youtu.be/m9KaZIj0Rq8.

  4. 4.

    https://docs.sewio.net/docs/tag-piccolino-5734455.html.

  5. 5.

    https://cordova.apache.org/.

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Acknowledgements

The research presented in this paper has been supported by the project “ChaIn for excellence of reflectiVe societies to exploit dIgital culTural heritAge and museumS” (CIVITAS), funded by Università Politecnica delle Marche.

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Correspondence to Paolo Sernani .

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Sernani, P., Vagni, S., Falcionelli, N., Mekuria, D.N., Tomassini, S., Dragoni, A.F. (2020). Voice Interaction with Artworks via Indoor Localization: A Vocal Museum. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science(), vol 12243. Springer, Cham. https://doi.org/10.1007/978-3-030-58468-9_5

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  • DOI: https://doi.org/10.1007/978-3-030-58468-9_5

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