Abstract
This research develops a novel way of rethinking cultural and social behavior using computationally augmented artifacts. These ‘instruments’ provide various types of auditory feedback when manipulated by certain actions within social contexts, such as a bar or dining space. They foster affective social engagement through the habitual and explorative actions that they afford in everyday contexts, and their resulting auditory feedback. The goal is not only to observe how social interactions are affected by the manipulation of augmented artifacts, but also to observe how the sounds and manipulations affect psycho-sociological [1] changes towards more collaborative social relations during the processes of participatory sense-making [2]. In this paper, we present: a) a study of dynamic social interaction and how we instrumented tangible artifacts to reflect and induce engagement, b) a literature review that provides background for our design methodology, c) ‘vocal prototyping’–a responsive media technique for developing action-sonic mappings, d) our experimental prototype based on this design methodology.
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Notes
- 1.
In Leigh Star and Griesemer’s formulation: “Boundary objects are objects which are both plastics enough to adapt to local needs and constraints of the several parties employing them, yet robust enough to maintain a common identity across sites. They are weakly structured in common use and become strongly structured in individual-site use. They have different meanings in different social worlds, but their structure is common enough to more than one world to make them recognizable, a means of translation. The creation and management of boundary objects is key in developing and maintaining coherence across intersecting social worlds.” [34, p 393].
- 2.
We thank and acknowledge Shomit Barua for this formulation in terms of conviviality [28].
- 3.
Where we use “sense” as a verb, we explicitly take it to mean the way a human (or a living organism) takes stock of its relation to its ambient. We take a Deleuzian interpretation of the noun sense as the bundle of “processes of [differentiation], transformation, resistance or appropriation inflicted on a thing.” [24, p. 10]
- 4.
- 5.
Topological Media Lab, 2001- present, http://topologicalmedialab.net
- 6.
Concurrent or responsive coordination, and synchronization are first approximations to the richer phenomena of coordination via rhythm as generalized, multidimensional or aperiodic, temporal form, in work by Garrett Johnson and the last author [31], and with Adrian Freed, Todd Ingalls, Julian Stein, Gabrielle Isaacs at Synthesis.
- 7.
Adafruit Feather M0. https://www.adafruit.com/product/2772
- 8.
Adafruit BNO055 Absolute Orientation Sensor. https://learn.adafruit.com/adafruit-bno055-absolute-orientation-sensor
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Acknowledgments
For critical and technical support, we thank our research colleagues at the Synthesis Center and in the School of Arts, Media and Engineering at ASU: Shomit Barua, Assegid Kidane, Seth Thorn, Tejaswi Gowda, Connor Rawls, Todd Ingalls, and Peter Weisman.
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Lyu, Y., Mechtley, B., Hayes, L., Sha, X.W. (2020). Tableware: Social Coordination Through Computationally Augmented Everyday Objects Using Auditory Feedback. In: Stephanidis, C., Duffy, V.G., Streitz, N., Konomi, S., Krömker, H. (eds) HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments. HCII 2020. Lecture Notes in Computer Science(), vol 12429. Springer, Cham. https://doi.org/10.1007/978-3-030-59987-4_24
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