Abstract
There is a wealth of psychological theory regarding the drive for individuals to congregate and form social groups, positing that people may organize out of fear, social pressure, or even to manage their self-esteem. We evaluate three such theories for multi-scale validity by studying them not only at the individual scale for which they were originally developed, but also for applicability to group interactions and behavior. We implement this multi-scale analysis using a dataset of communications and group membership derived from a long-running online game, matching the intent behind the theories to quantitative measures that describe players’ behavior. Once we establish that the theories hold for the dataset, we increase the scope to test the theories at the higher scale of group interactions. Despite being formulated to describe individual cognition and motivation, we show that some group dynamics theories hold at the higher level of group cognition and can effectively describe the behavior of joint decision making and higher-level interactions.
Sandia National Laboratories is a multimission laboratory managed and operated by National Technology & Engineering Solutions of Sandia, LLC, a wholly owned subsidiary of Honeywell International Inc., for the U.S. Department of Energy’s National Nuclear Security Administration under contract DE-NA0003525. This paper describes objective technical results and analysis. Any subjective views or opinions that might be expressed in the paper do not necessarily represent the views of the U.S. Department of Energy or the United States Government.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Backstrom, L., Huttenlocher, D., Kleinberg, J., Lan, X.: Group formation in large social networks: membership, growth, and evolution. In: Proceedings of the 12th ACM SIGKDD, pp. 44–54 (2006)
Balicer, R.D.: Modeling infectious diseases dissemination through online role-playing games. Epidemiology 18(2), 260–261 (2007)
Barnett, J., Coulson, M.: Virtually real: a psychological perspective on massively multiplayer online games. Rev. Gen. Psychol. 14(2), 167–179 (2010)
Burke, B.L., Martens, A., Faucher, E.H.: Two decades of terror management theory: a meta-analysis of mortality salience research. Pers. Soc. Psychol. Rev. 14(2), 155–195 (2010)
Cartwright, D., Zander, A.: Group Dynamics, 3rd edn., p. 580. Harper+Row, Oxford (1968)
Ducheneaut, N.: Massively multiplayer online games as living laboratories: opportunities and pitfalls. In: Bainbridge, W. (ed.) Online Worlds: Convergence of the Real and the Virtual. Human-Computer Interaction Series. Springer, London (2010). https://doi.org/10.1007/978-1-84882-825-4_11
Ducheneaut, N., Yee, N., Nickell, E., Moore, R.: The life and death of online gaming communities: a look at guilds in world of warcraft. In: SIGCHI, pp. 839–848 (2007)
Forsyth, D.R.: Group Dynamics. Cengage Learning, Belmont (2018)
Greenberg, J., Pyszczynski, T., Solomon, S.: The causes and consequences of a need for self-esteem: a terror management theory. In: Baumeister, R.F. (ed.) Public Self and Private Self. Springer Series in Social Psychology. Springer, New York (1986). https://doi.org/10.1007/978-1-4613-9564-5_10
Helbing, D., Yu, W., Rauhut, H.: Self-organization and emergence in social systems: modeling the coevolution of social environments and cooperative behavior. J. Math. Sociol. 35(1–3), 177–208 (2011)
Hogg, M.A., Hohman, Z.P., Rivera, J.E.: Why do people join groups? Three motivational accounts from social psychology. Soc. Pers. Psychol. Compass 2(3), 1269–1280 (2008)
Hogg, M.A., Turner, J.C.: Interpersonal attraction, social identification and psychological group formation. Eur. J. Soc. Psychol. 15(1), 51–66 (1985)
Johnson, N.F., et al.: Human group formation in online guilds and offline gangs driven by a common team dynamic. Phys. Rev. E 79(6), 066117 (2009)
Lakkaraju, K., Epifanovskaya, L.W.E., Stites, M.C., Letchford, J., Reinhardt, J.C., Whetzel, J.: Online Games for Studying Human Behavior. Technical report, Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Sandia ... (2018)
Leary, M.R.: Sociometer theory and the pursuit of relational value: getting to the root of self-esteem. Eur. Rev. Soc. Psychol. 16(1), 75–111 (2005)
Leary, M.R., Baumeister, R.F.: The nature and function of self-esteem: sociometer theory. In: Advances in Experimental Social Psychology, vol. 32, pp. 1–62. Academic Press, January 2000
Leary, M.R., Downs, D.L.: Interpersonal functions of the self-esteem motive. In: Kernis, M.H. (ed.) Efficacy, Agency, and Self-Esteem. The Springer Series in Social Clinical Psychology, pp. 123–144. Springer, Boston (1995). https://doi.org/10.1007/978-1-4899-1280-0_7
Lee, J., Lakkaraju, K.: Predicting social ties in massively multiplayer online games. In: Kennedy, W.G., Agarwal, N., Yang, S.J. (eds.) SBP 2014. Lecture Notes in Computer Science, vol. 8393. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-05579-4_12
Leskovec, J., Kleinberg, J., Faloutsos, C.: Graphs over time: densification laws, shrinking diameters and possible explanations. In: ACM SIGKDD, KDD 2005, Chicago, Illinois, USA, pp. 177–187. Association for Computing Machinery, August 2005
Marchiori, M., Latora, V.: Harmony in the small-world. Physica A 285(3), 539–546 (2000)
Rochat, Y.: Closeness centrality extended to unconnected graphs: the harmonic centrality index. Institute of Applied Mathematics, University of Lausanne, Technical report (2009)
Smaldino, P., Pickett, C., Sherman, J., Schank, J.: An agent-based model of social identity dynamics. JASSS 15(4), 7 (2012)
Solomon, S., Greenberg, J., Pyszczynski, T.: The Worm at the Core: On the role of Death in Life. Random House, New York (2015)
Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., Nickell, E.: From tree house to barracks. Games Cult. 1(4), 338–361 (2006)
Yee, N.: The psychology of massively multi-user online role-playing games: motivations, emotional investment, relationships and problematic usage. In: Schroeder, R., Axelsson, A.S. (eds.) Avatars at Work and Play. Computer Supported Cooperative Work, vol. 34. Springer, Dordrecht (2006). https://doi.org/10.1007/1-4020-3898-4_9
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Doyle, C. et al. (2020). Group Formation Theory at Multiple Scales. In: Thomson, R., Bisgin, H., Dancy, C., Hyder, A., Hussain, M. (eds) Social, Cultural, and Behavioral Modeling. SBP-BRiMS 2020. Lecture Notes in Computer Science(), vol 12268. Springer, Cham. https://doi.org/10.1007/978-3-030-61255-9_17
Download citation
DOI: https://doi.org/10.1007/978-3-030-61255-9_17
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-61254-2
Online ISBN: 978-3-030-61255-9
eBook Packages: Computer ScienceComputer Science (R0)