Abstract
Pervasive computing has become a key part of building applications that use fun as a motivating component, this is because it allows the exploration of new interaction schemes by making the concept of space and time ambiguous and confusing, building game mechanics that engage the participant with innovative elements, generating interesting and entertaining experiences. This research describes SocialPG, a model proposal that describes the social expansion as a strategy to enhance game experiences supported by pervasive computing, in this sense, shows its components, how they relate and what is the flow of interaction that a user experiences when getting involved; among the most important aspects is the incorporation of a new role to the traditional game mechanics, the viewer, also, includes an expert validation under Delphi methodology that shows the acceptance of the model and possible opportunities for improvement.
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This work was supported by the FCT – Fundação para a Ciência e a Tecnologia, I.P. [Project UIDB/05105/2020].
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Valera-Aranguren, R., Rodriguez, P.P., Vela, F.L.G., Arango-López, J., Moreira, F. (2021). SocialPG: Proposed Model for Building Pervasive Social Play Experiences. In: Rocha, Á., Adeli, H., Dzemyda, G., Moreira, F., Ramalho Correia, A.M. (eds) Trends and Applications in Information Systems and Technologies . WorldCIST 2021. Advances in Intelligent Systems and Computing, vol 1367. Springer, Cham. https://doi.org/10.1007/978-3-030-72660-7_13
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