Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12790)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: HCII 2021.
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About this book
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.
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Keywords
- artificial intelligence
- computer games
- computer science
- computer systems
- computer vision
- e-learning
- education
- engineering
- game design
- game theory
- gameplay
- gamification
- Human-Computer Interaction (HCI)
- information systems
- interactive computer graphics
- internet
- learning
- signal processing
- user interfaces
- videogames
Table of contents (28 papers)
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Serious Games
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Gamification and Learning
Other volumes
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Human-Computer Interaction. Theory, Methods and Tools
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Human-Computer Interaction. Interaction Techniques and Novel Applications
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Human-Computer Interaction. Design and User Experience Case Studies
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Human Interface and the Management of Information. Information Presentation and Visualization
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Human Interface and the Management of Information. Information-Rich and Intelligent Environments
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Engineering Psychology and Cognitive Ergonomics
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Universal Access in Human-Computer Interaction. Design Methods and User Experience
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Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments
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Virtual, Augmented and Mixed Reality
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Cross-Cultural Design. Experience and Product Design Across Cultures
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Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
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Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents
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Social Computing and Social Media: Experience Design and Social Network Analysis
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Social Computing and Social Media: Applications in Marketing, Learning, and Health
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Augmented Cognition
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service
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Design, User Experience, and Usability: UX Research and Design
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Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development
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Design, User Experience, and Usability: Design for Contemporary Technological Environments
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Distributed, Ambient and Pervasive Interactions
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HCI in Business, Government and Organizations
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Learning and Collaboration Technologies: New Challenges and Learning Experiences
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Learning and Collaboration Technologies: Games and Virtual Environments for Learning
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Human Aspects of IT for the Aged Population. Technology Design and Acceptance
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Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games: Experience Design and Game Mechanics
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HCI in Games: Serious and Immersive Games
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HCI in Mobility, Transport, and Automotive Systems
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Adaptive Instructional Systems. Design and Evaluation
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Adaptive Instructional Systems. Adaptation Strategies and Methods
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Culture and Computing. Interactive Cultural Heritage and Arts
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Culture and Computing. Design Thinking and Cultural Computing
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Design, Operation and Evaluation of Mobile Communications
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Artificial Intelligence in HCI
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HCI International 2021 - Late Breaking Papers: Design and User Experience
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HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence
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HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture
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HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry
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HCI International 2021 - Posters
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HCI International 2021 - Posters
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HCI International 2021 - Posters
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HCI International 2021 - Late Breaking Posters
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HCI International 2021 - Late Breaking Posters
Editors and Affiliations
Bibliographic Information
Book Title: HCI in Games: Serious and Immersive Games
Book Subtitle: Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
Editors: Xiaowen Fang
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-77414-1
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2021
Softcover ISBN: 978-3-030-77413-4Published: 03 June 2021
eBook ISBN: 978-3-030-77414-1Published: 03 July 2021
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXIII, 401
Number of Illustrations: 33 b/w illustrations, 123 illustrations in colour